The thing I hate about that “balancing” is that it bends reality.
There are game aspects like BR, what nation they face, their team, spawn points AND MORE that are best balancing feature in a game, modifing a vehicle is very poor and cheap solution.
Imagine you read something about the Turm III, see what it can do, you play a game and find out it’s missing 3-axis stabilization. It’s poor in-game implementation, give it what it should have and move it up BR.
Chopping a vehicle is one of the worst solutions to a simple problem.
I’m sorry for my late response but I did not get a notification or an email about your message.
I’d be glad to test it out if you still want to, I’ll have time from 15:30 to 22:00 or 3:00 PM to 10 PM right tomorow.
fr not only that usually its just a bunch of brain dead bozos using the turm III not knowing what to do and how to use it
Well, the T58 is a premium vehicle itself as well. Thus, many new players can get access to it just like the Turm III, so that particular statement really can’t be true.
The T58 has very well-rounded traits, including armour, a fast reload, and a big gun, all in one package.
However, I have also seen some not-so-intelligent T58 players in some games I’ve played as well
(not utilizing hull-down positions with strong volumetric turret armour, spamming their rounds out with only 6 rounds for the first stage, not using the optical rangefinder at longer ranges, etc…)
The ‘good’ T58 players others are encountering are probably ones who already have experience with Tier IV-V U.S. heavy tanks or autoloading/self-propelled howitzer vehicles in general.
The literal only downside of the T-58 at 8.3 is that it doesnt have a stabilizer which isnt some unknown quirk that nobody else has. You can maybe also say “muh magazine” but this only becomes a problem if you magdump.
It should move up in BR anyway, but the TURM 3 having 3 plane stabilization will quite literally not effect gameplay almost at all to the point where most people won’t notice it exists.
It is slow though, lacking a STAB is quite the disadvantage, especially in the 8.3 matchmaker where everyone at your BR is STAB’d, and the ready rack will always be a problem, even if you don’t magdump. Its just annoying right now because people don’t know where to shoot and quite a few people don’t know that it reloads this fast. It will lose its effectiveness with time.
It isn’t. It’s QUITE fast for a heavy. GOOD acceleration and top speed for the type of tank it is.
I’m going to assume that if you think this is fine at 8.3, you also think like, half the french tree needs to be 0.7br lower, because if you think the T-58 is fine but also think the french tree is fine, you are doing some really poor comparisons.
Further, the T54E1 is 8.0 br, its literally just this tank but worse in almost every metric, and by large, large margins. They don’t even have that much different mobility.
From the top of my head its the ACRA, AMX-10RC, Mars, BRENUS, B2, and the SK-105
ACRA is never going to be good, even at 8.0, I will exclude it.
Mars and AMX-10RC would be okay at 8.0, just that it kinda collides with the Leo 1, really brings out the compression problem we have at this BR range.
BRENUS, B2, and SK would be fine at 8.3 tbh.
Above any of this I would prefer just decompression so everything can get a balanced BR.
That was just an example of bad implementations. I’ll have to write that down next time.
The point is, balancing vehicles by adjusting it’s IRL specs is very very lazy and bad. There are many in-game factors for balance like BR, SP costs, etc… If gaijin wants to add a vehicle, they should give it what it has IRL and balance it via these game factors