If you’re playing the C, its performance at higher speeds is pretty close, issue is low speed turning. Gaijin has said that the sustained turn at around mach 0.3 is too low, but it’s “not critical” so they aren’t going to change it.
So it is supposed to lose most of its speed when truning to notch at around mach 1.3?
I don’t really count this as losing “most of its speed”
It’s actually quite good retention
Maybe compared to the grippen that can fly sideways if it takes slight damage. Never have I seen a f16 pull the shit it does in game in real life, not even remotely close
Well maybe after playing F-16 so much i must have felt that way. Also i have another is F-15 supposed to accelerate slowr than F-16? I feel like F-16 reaches Mach 1.6 faster than F-15c (maybe duebto my bias towards F-16C)
Beside how much it pulls is everything else still close to being accurate?
The F-15A is performing similarly in energy retention to F-16A block15, it has roughly the same sustained turn rate as the F-16A block10, but a worse bleed rate
The F-15C is a tad worse than the A, the F-15J sits in between those. The F-15E has similar high speed energy retention to the F-15A because of the extra thrust, but for tight maneuvers, the extra weight is quite apparent.
The 13.0 F-15A is a much better jet than the 13.0 F-16A, far better radar, similar FM, far better loadout with access to SARHs, double the gun ammo and many more countermeasures.
The 13.7 F-15C is slightly better than the F-16C or any other 13.7 F-16 variant because of the larger loadout.
Arguably, the only positive thing about the F-16 over the F-15 is that it is a smaller target and is more responsive to inputs.
Thank you for correction
In terms of pure sustained turn, the 15A is significantly better than both the block 10 and 15 F-16’s. The bleed rate and the low speed performance are where the F-16’s edge it out in a dogfight. I concur the rest.
The F-15C would perform better if there were less planes in the game with flight models that have significant deviations from their real world values in terms of energy retention / high speed turn rates.
Here is comparison of Mirage 2000 EM diagram to the War Thunder flight model. The plane overperforms across the board but has the largest deviations past Mach 1; the plane much better in BVR metrics in game than it’s real life counterpart. Also the planes energy retention in a maximum g pull turn is significantly higher than it should be.
The Su-27 is in a similar place as well now. Overperforms in sustained turn rate across the board but even more at higher speeds than lower speeds. Also the game is using a lower lift coefficient for it than what is in the manual and then matching some of the performance metrics; the flight model is deeply flawed in it’s execution.
And it is not like high speed turn rates and bleed rates are not something that Gaijin can model accurately.
The F-16A matches its supersonic turn rates for the most part. Keep in mind the EM diagram in this chart is for the older engine which is supposed to have worse dynamic thrust than the one we have in game.
If you choose the EM diagram that represents 50% fuel and 2 missiles then you will see that the F-16A is accurate at supersonic speeds, underperforming at high subsonic speeds and then overperforming at low subsonic speeds.
The F-15C also seems to benefit from the same kind of modeling error but to a lower extent. I have modeled both full power and 104% throttle in this case because the turn rate chart that I am referencing is at 97.7% engine trim and the one we have in game is set to 102% engine trim; basically the values in the manual are lower due to running lower power setting.
Yikes, how is the m2k overperforming in game by that amount.
Why is everything over performing so much? Why can’t they make it realistic?
Well they could but it would cause backlash.
Say they fixed one plane and take a while to get to the other there will be lots of whining.
Ah, so just like turret basket.
They could just fix them gradually on a dev server and release everything when it’s all ready
Its not significantly better than the block 10 in STR, they are quite similar with maybe a tiny advantage for the F15A.
Around 22.5deg/s at optimal speeds for both IIRC
I wouldn’t trust those, Its been proven multiple times that EM graphs from statshark are sometimes fully or partially incorrect.
I don’t have time (or care to right now) to re-test the F-15A, block10 and 15. But the difference between the block10 and F-15 STR is very small the last time I did.
If you want to show numbers, test with ingame real live data
Statshark EM diagram variations at worst are between a quarter to half a degree, not over 1 degree.







