Is Iowa still incorrect?

Yes, we are a bit too happy. Currently, Iowa cannot remove the upper level ammunition of the loader by carrying less ammunition, or its counting is completely incorrect. The game has shown that the first and third turrets have two layers of storage space for ammunition, each layer can store 195 rounds, while the second turret has three layers of storage space, each layer can store 130 rounds, which means each turret has 390 rounds of ammunition, a total of 1170 rounds. This is not a problem at present, but when you want to carry only 648 rounds of ammunition, that is, the first and third turrets only retain the lowest layer, and the second turret only retains the lowest and middle layers, but it does not work, you can still see Iowa in the picture. The upper layer of the loading machine in the X-ray internal structure is still filled with ammunition





爱荷华州无法清除主炮装填器的上壳 // Gaijin.net // 问题

Wdym you can’t

Half ammo: upper shell room for no.1 and no.3 cleared

1/3 ammo: no.2 turret cleared

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What I want to say is that turret 1 carries 195 rounds [on the bottom layer], turret 2 carries 260 rounds [only filling the middle and bottom], and turret 3 carries 195 rounds [on the bottom layer]. Please see the screenshot, the ammunition in the red box area should be removed

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It doesn’t work like that man. Just carry 396 rounds and you can remove shell room above waterline.

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390 rounds per turret, 195 rounds is half of the ammo, so you need to take less than 50% of the total ammo to clear these racks

Turret no.2 is subdivided into three shell rooms, 130 rounds each, so you need to take less than 1/3 of the total ammo to clear them

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Okay, I know that the number of shells in each turret must be the same, which is the same for all warships. We all know that Iowa 1 and 3 turrets have two layers, each with 195 rounds, while Iowa 2 turrets have three layers, each with 130 rounds of ammunition. If we follow the logic made by Gaijin and carry 594 rounds of ammunition, each turret will have exactly 195 rounds. The bottom layer of turret 1 has 195 rounds, the bottom layer of turret 2 has 130 rounds, and the remaining 65 rounds are in the middle layer. The bottom layer of turret 3 has 195 rounds of ammunition. This should be able to clear the top layer of ammunition in each turret, just like the picture I intercepted on the Dev server before. However, it currently has no logic at all. Please refer to the screenshot for comparison


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Looks like for no.2 turret the lowest shell deck is cleared first instead of the top shell deck. Okay I will report this to developers