Iris-t slm

And what have I to do with that?

I was regarding the “minimum distance” in your post, which is undermined by the unnecessary “flying on rails” behavior. That’s why I answered to your post ^^

Ngl… that source pre-dates the SLM… it’s from 2008 while…

Diehl BGT Defence conducted two test firings of the missile and demonstrated its mechanical and aerodynamic capabilities as well as operational performance at the Overberg Test Range in May 2011. The first prototype of the IRIS-T SL missile was test fired against a drone in December 2012.

So we’re once again using sources that don’t even really relate to the missile as it is today, to basically nerf it? The missile didn’t even physically exist at the time, seeing as the FIRST PROTOTYPE was only fired 4 years later…

First, the G-limit, now weight which will likely nerf its already struggling i.e underperforming long range performance. All nerfed by french mains, guess I should genuinely nuke Leclerc’s protection.

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Why is lowering the weight bad? Wouldn’t it have better acceleration if the weight is lowered and thus be better?

lower weight = less inertia

less inertia = faster decceleration

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Faster acceleration but overall less inertia and worse long range performance due the mass loss. The source being used to nerf it is from 2008, before the missile even existed in the first place.

Edit: Overall worse acceleration due to the solid propellant loss, so it is a massive nerf. It all depends on how Gaijin interprets the source.

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I see you added 2 more slides to your report. Is there anything that can potentially give them a leeway to nerf any aspect of the missile? So we could counter-report

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The two extra slides were actually nothing-burgers and didn’t show anything that could lead to any changes, Smin or Gunjob could confirm this if you ask them. They were included solely out of transparency.

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Excepct we have test flight data from Diehl.
Of which gajin already tried to model the missle after, in typical gajin fashion they ignored half of the given data.

SLM still in fact is underperforming by a good margin

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I honestly don’t know how they’ll model the SLM with reduced weight, could be a buff in some ways also because reduced mass leads to less speed bleed when turning, and in order to still achieve the same ranges/data could result in a higher loft or reduced drag where it would retain energy better.

The first target was engaged at a distance of more than 30 km. The IRIS-T SL missile flight time was about one minute reaching an altitude above 12 km. Despite an evasive maneuver involving changing direction and altitude, a direct hit of the target was achieved proving the medium range capabilities of IRIS-T SL.

Gajin just ignored the whole it climbed 12km altititude part.
SLM hits targets 30km away in roughly 1 minute.
Good enough. Completly ignoring the energy it uses to get to those heights as well.
lets ignore the dodging maneuvers on top of it as well

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Damn that’s slow lol :D
/s

But realy close to the launcher )))))
No one else can get a hit that close xD /s

Seems very possible. The missile goes straight up, does a giant arch, and hits the target. Possible for it to take 1min.
Gaijin when?

I imagined two-to-three dudes carrying the missile to the target and then bonk it to detonate it xD

Huh? Obviously missile’s motor fails and then it just falls on top of whatever. NATO tech, remember?

That’s soviet tech, don’t mix them up

I really need some answers because this is starting to drive me crazy. I love the SLM, both irl and in game… but every time I try to make it work, it just goes horribly wrong.

Does anyone else have issues with SLM missiles just constantly missing munitions? When I watch the replay, they never seem to enter IR track… they just stay in IOG + DL the entire time and end up missing. Or is this just me? I’m seeing it happen at all kinds of ranges.

Kh-38 at close range? Miss (which at least kind of makes sense since the missile doesn’t have time to pull in properly, at least in-game, lol).
Kh-38 at ~6 km? Still miss.
Kh-38 at ~12 km? Also miss.
Anything above? still miss MAYBE I can get one of 6 kh38 but the rest still miss.

I’m seeing similar behavior with glide bombs and other slower AGMs too. Although less.

What’s weird is I also play CLAWS and NASAMS, and I don’t have these issues there… only with the SLM.

(this is about munitions only btw, hitting aircraft is… fine)

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Yeah you are not alone. I had a game where a I fired a bunch of Kh-38s and none hit, while the SkySabre next to me hit all of them, and I fired at them first also. SLM is just extremely unreliable at intercepting munitions due to the slow refresh rate of the radar, Datalink+IOG guidance is bafflingly bad and slow, it just can’t get course corrections in time, and IIR is not modeled in the game yet.

It’s still “fine” for targeting aircraft at medium ranges, but it struggles big time at close range.

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The IR implementation as a whole ingame is just bodged. The IR signature is completely dependent on thrust (if propelled) and angle. There is no stuff like aerodynamic surface heating, heat plume from exhausts, scattered radiation or god forbid IIR with image recognition instead of just “hot = target”.
Exactly frontal you can’t lock a burning missile even at 100 meters. From behind you can lock onto a burnt out missile from over 1 km from my experience. So you will always be unable to lock munitions coming straight at you (if it’s not exactly frontal you have a chance to lock on). This means you can save your teammates better from incoming munitions than yourself.

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Gaijin cannot make the missile do what it does IRL, they lack the game engine and programming skill.
War Thunder is a very basic game a WW2 game with modern reskins.

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