Iris-t slm

should have hard lock as far as i can tell like the German one

Seems like a bug. It is the “Lock radar” bind that I have on mouswheel in the image above, but that hotkey doesn’t work in the overlay. If I add another key, that shows.

Lets try again, hopefully wont be taken down immediately;

https://community.gaijin.net/issues/p/warthunder/i/ieoTVwFYzkl2

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no you need to understand the because no weapon is 100% effective it means the iris t should fail against munitions 80% of the time.

It does not mean it should fail 80% of the time it has a chance to fail maybe 10-20% of the time even though there are numerous reports of it being near 100% effective at intercepting munitions of various types except seemingly Hypersonic Weapons

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Radar/Missile Sync Bugs

target desync or the missile not properly tracking when launched at distance. Is it a bug, or is it ammmmmm … idk

im being sarcastic

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Man i have having such a great time with slm but yes proxi not being there is a big issue but still slm is even directly hit scout drone under 800 meter 😭 hitting planes directly at distances

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Do I need to left click before right click to launch missile in radar table? I thought that I can just right click it, sometimes it works, sometimes not. If I do without left click, I feel like all my missiles are launching to previous targetted aircraft

If you observe carefully enough, you will find that after selecting and attacking a target in the list on the right, the newly selected unit will be slightly highlighted in the list, and the symbol ‘*’ will be added after the leftmost column of numbers, indicating that the target has been locked by IRIS-T and the missile is on its way to destroy it

Theres no way it isnt proxy? It feels really strong already, if its actually not proxying thats halarious.

I think the problem of IR missiles being unable to lock onto munitions due to the lackluster IR signature simulation is also a massive part of the problem here. IR missiles even have problems locking onto munitions with a burning motor if they come exactly frontal (can’t lock onto a burning AIM-120 with an AIM-9M above 1 km directly from the front). IR lock onto cold munitions is nearly impossible, with luck you get a lock around 500 meters if not less.

The solution would be to give IIR seekers like the SLM the ability to lock onto targets at much longer ranges in all situations. They are working, like the name suggests, by imagery target recognition due to slight temperature differences to their surroundings, so can even follow cold or only minimally heated targets (due to air friction even at subsonic speeds) at longer distances.

But currently the lock-on ranges for all IR missiles seems to be way too short giving the now years long outstanding reports for the lock-on ranges for the AIM-9L/M missiles.

so its not smokeless motor?

It was never build to be smokeless…

Thanks. Yeah, I already know about this “*”, followed this dev blogs, and actually downloaded game just for new AA lol. But thing is interested me is that, if I click only “right click”, does it auto select this row in table and launch missile? As I tested in battles, sometimes its works, sometimes not, so not sure yet, today gonna test it more

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I used SLM in the game just now, The missile passed by an A10 without triggering a close range explosion. I don’t know if this is a bug or just like that, And the TNT yield is also very strange, always unable to be destroyed with one shot. The most crucial thing is that intercepting ammunition is very difficult, even if I intercept 5 KH38 missiles, I cannot intercept all 16 missiles fired

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In fact, when you enter the Radar Control Screen, a target is automatically selected from the list on the right. However, if you do not manually switch, that is, click on other targets with the left button, and only press the right button to launch, you will find that all missiles are only flying towards the target highlighted in the list at the beginning

Yes it’s not it’s directly flying through some times sometimes exploding and no doing any damage kills are mostly direct hits

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The functionality in third person is just non existent. When I drive and spot a target I might click the center mouse button 1000x but it simply doesn’t lock. Despite the functionality bar on the bottom clearly shows this option: ‘Radar target lock’ @ center mouse button.

Someone wrote there’s at least a way to cycle through all radar contacts: What’s the name of that keybind @ control’s setup screen? GRB is a fast paced game mode and some quick reaction options would be really nice.

No… You have actually already tracked a target from a third person perspective. He has already selected a target in the thumbnail radar image in your upper left corner. Here


Did you notice any difference? There are no short vertical lines on either side of the other green hollow circles, which means the radar saw them but did not lock them like Panstir, which is very different from the hard locks of other SPAA

You can change the current tracking target through something called radar/switching target locking or something in the option settings, although it may appear confusing when facing too many targets.Try entering the Radar Control Screen, it might be better, I guess?

And I guess the third person lock function you mentioned is specifically designed for fire control tracking radar? I have never seen other SPAAs that only have search radars with third person locking capabilities (although they added this ability to ADATS in this version update)

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