Iris-t slm

In fact, when you enter the Radar Control Screen, a target is automatically selected from the list on the right. However, if you do not manually switch, that is, click on other targets with the left button, and only press the right button to launch, you will find that all missiles are only flying towards the target highlighted in the list at the beginning

Yes it’s not it’s directly flying through some times sometimes exploding and no doing any damage kills are mostly direct hits

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The functionality in third person is just non existent. When I drive and spot a target I might click the center mouse button 1000x but it simply doesn’t lock. Despite the functionality bar on the bottom clearly shows this option: ‘Radar target lock’ @ center mouse button.

Someone wrote there’s at least a way to cycle through all radar contacts: What’s the name of that keybind @ control’s setup screen? GRB is a fast paced game mode and some quick reaction options would be really nice.

No… You have actually already tracked a target from a third person perspective. He has already selected a target in the thumbnail radar image in your upper left corner. Here


Did you notice any difference? There are no short vertical lines on either side of the other green hollow circles, which means the radar saw them but did not lock them like Panstir, which is very different from the hard locks of other SPAA

You can change the current tracking target through something called radar/switching target locking or something in the option settings, although it may appear confusing when facing too many targets.Try entering the Radar Control Screen, it might be better, I guess?

And I guess the third person lock function you mentioned is specifically designed for fire control tracking radar? I have never seen other SPAAs that only have search radars with third person locking capabilities (although they added this ability to ADATS in this version update)

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Some maps are small and pit-like. 38th Parallel comes in mind. Low flying targets might suddenly appear from behind some cliffs or mountains. When you see a threat like this, you better have some quick options to just shot. You control this whole multi vehicle SAM thing, it should be possible to just hardlock/softlock the target you want. Right now the client locks one target for you and keeps it locked until its gone. It doesn’t feel right.

Ill try to find the keybind you mentioned.


This one

Thank you.

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In this issue, you can find the administrator’s explanation of this issue


I guess what they mean is that they need more time to improve the relevant content, but I’m still curious why they are eager to launch a semi-finished DIRCM system

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GAIJIN always like this, not to mention the bug with the proximity fuse of the missiles still hasn’t been fixed. considering wt profit ranking on Steam, I really doubt where they’re spending the money.

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Perhaps they drew blood from War Thunder to develop and maintain other games of their company?

I just came back from their new update post, at least… 5 hours ago, they did not complete the repair of the missile proximity fuse

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“exclusively about DIRCM”
meanwhile all the LDIRCM sources

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image

Man any update when this proxi bug will get fixed ?

https://x.com/WarThunder/status/1938552046363484299?t=nBCqe-wsEvNznG07avWTZQ&s=19

Happy 405 Error

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Whenever it gets fixed please give that good news 😭 it’s been 2 days and omg this error 405 what is wrong here

Simple:

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proxy issues got fixed ?

Yes
@ares94r its fixed

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Yipeeeeeeeeee yayaya I tested it is even intercepting air to air missiles now even kh38 everything oh yeahhhh

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How reliably can you shoot down KH-38s ?