At least when KH38 is discovered at around 7-8km, interception can be carried out. If it is closer, it is not very effective in intercepting it
nope, I’m not referring to the SL reward between the two, but the difference in research points
Okay… if you insist, what I mean is, shouldn’t both the launch vehicle and the radar vehicle have reward data highlighted in red?
AND… There is no data display in the second picture :P
What I am saying is whether the way u would target multivehicle SPAA would be then different to normal SPAA, since it could be that their launch vehicles are behind buildings and the radar vehicle is the only one exposed, and even then they could have it hide under cover since it is FnF.
Ah, well seems more like an Text issue because it does gave you RP in total, 1562 base +15% (235rp) skill Bonus
Bonus for Victory 3068 (1x 1534 + 1x 1534(Premium account)
Result: 3359 RP
I do prefer targeting radar vehicles first, but the narrow engagement window forces me to engage whatever I spot. Also, I usually approach from the flanks where the SLM’s massive, distinctive chassis is completely exposed – none of the SLMs I’ve found attempted concealment. My guess is they avoid hiding behind skyscrapers because it would compromise their own radar coverage.
Is there any way to lock specific targets in third person? My years-old radar lock hotkey doesn’t seem to work anymore. The radar autolocks one target, but how can I lock something?
Is it just possible in this new radar screen? Also my hotley for radar modes won’t work. Are there any modes like TWS where you see several soft-locked targets on screen? Or is it always just one green lock bracket?
@LibrA
https://community.gaijin.net/issues/p/warthunder/i/8GyWJ31l75Kr
Lets see what they say
No
Its an TWS Mode, there is no more Hard Target Lock for it, just switch trough the targets
You can also set an keybind to switch trough the targets
Its allways just 1 Green box
Happy 405 Error
Well, there’s a certain SPAA which shows every contact greenboxed on screen, isn’t it? I’d like this kind of situational awareness.
Its strange to play a vehicle which isn’t operable in third person, has no sights. Just this 2d flatscreen which locks you out of the match. Well, it works, but you’re basically playing a game without effects nor graphics.You don’t see your missile flying, you don’t see the target. Nothing. If doesn’t feel like fun. It doesn’t really feel like playing a game.
Is that a special radar-mode ? i always envy Pantsir and Tor players when i see that because it just makes surveillance/tracking so much much more comfortable.
Its kinda boring to sit and watch for radar. I hope later we can see rocket view with button “U”, like for AirRB missiles. Submitted ticket for it Community Bug Reporting System
Wait, how did the first SLM got on the Island?
Ah right, forgot they screwed the Water collisions))))
Problem is people forgetting to shoot that god damn drone down
Thats why I kill them allways, as an SLM I am more scared from these little drones xD
Guess you’d need an artillery capable tank which got a recon drone. Not all nations have that combo.
And yes, these trucks are extremly vulnerable on these rather small WT maps. I wish there would be an extended zone around the ground map or something.
This units are just no meant to be close to the frontline.
and russia has multiple vehicles that can do this, there is just no way to use these launchers
Luckly only Russia has it xD
I didn’t wanted to say it that obvious :) Maybe its time to re-think which unit gets recon drone and which not.
Still, main issue seems to be that its no fun to play a 2D browsergame aka Iris T SLM. With zero situational awareness. You don’t even see impacts next to you or vehicles sneaking your position. You just cease to exist while hugging the 2D radar map. Hmm. Bad implementation.
Besides, you can also delay the takeoff of their planes by eliminating these drones :P