Iris-t slm

i dont even take flares anymore in the 28nm lol

And neither do I on the UHT, just chaff to notch the BUK and SAMP-T lol

Drop the video in the comment section, so there is a bigger chance devs see it. They need to know it is still a thing.
https://community.gaijin.net/issues/p/warthunder/i/gdCoRMZfKrvU

for my tiger i just… die… lol

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You just said the panstir was better then it(and always was) which is sitting at 12.0

I’m not advocating for the thing to go down below 12.0 but you literally just said it was worst then something sitting lower.

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i feel like my intercept rate with the flarakrad is so much higher

not just higher but also more consistent


I lost the lock by 1 second and my missiles went dumb Lmao

Yup, they cut IR seeker activation distance by 6km and missile’s IQ by 100

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Never was using it but for a different purpose. This way it’s just harder to find you with a scope and thermals. If I see an IR missile coming towards me - I use PARS as a flare, usually it works. But anyway you always have been like a deadly ill toddler when it comes to CC, so maybe dying to a missile isn’t even that bad. This tactic tanked a lot when they added pantsir though, because of 3rd person TWS)))


4km from the target, IR didn’t lock on, and magically the missile spam that guy did deflected my missile ???

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Yeah did some testing with a friend, i just carried some rocket pods and his SLM was useless lol

image
It’s funny that the Gaijin is literally asking for secret documents to be leaked so they can fix something that’s unplayable. Lmao

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This is by far the biggest reason in the last two years that’s pushing me to take a break from the game. I really enjoy it and I’ve put a lot of hours into it, but this was the last thing Germany had that was actually fun in top tier.

CAS is trash, we have one mid top-tier tank while two other nations already got upgraded versions of said tank, and our top-tier heli is a joke. The SLM was my last reason to log in and play a few rounds… but now?

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Radars in general go stupid when they catch target during missile launch, aviation radars in TWS notoriously lose track due to that. With manual target selection you can mostly counteract that by selecting still remaining “shadow contact” of the aircraft with good odds of radar updating aircraft position and considering missile contact as separate.

In War Thunder, inertial guidance, with or without datalink updates is ignored the moment seeker, be it IR or radar flavored detects anything. Hence SLM could be surprisingly easily preflared at range where its “0.25 degree FoV” is still pretty big area, while ARH missiles bite into chaff.

No FnF capable missile with datalink functionality does reconnect said datalink in case of brief radar interruption in game. Even if you were to provide all the sekrit documents, it likely would be shot down on “technical limitations” grounds.

Only missiles capable of datalink reconnection are aviation SARH missiles - R27R family and AIM-7P - which also results in missile switching targets mid flight, which is equally useful and frustrating.

This change has somehow managed to exacerbate the Datalink issues. The missiles won’t change course no matter what, the reduced lock range just means the missile has more chances to outright just fail, I can see the missiles fly past and just ignore the aircraft it was previously targeting. Kh-38 spam is back strong once again, now that they can just spam them from the airfield without ever being locked. This just depresses me man.

Not only is the datalink issue finally being highlighted, but the radar update is a problem too. What we have now is at least double the update time of what we should be getting. It’s doing a sweep every two seconds, but there are already open reports with primary sources showing it should have look-back functionality and update in under 1 second.

It definitely highlighted how bad the radar actually is, but I’m incredibly pissed at the fact that you have to guide the missile right up to their face, it won’t matter if the radar refreshes faster, the reduced lock range will remain an issue.

Can you update this? XD

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Well, that aged poorly lol

This game too