Iris-t slm

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Man any update when this proxi bug will get fixed ?

https://x.com/WarThunder/status/1938552046363484299?t=nBCqe-wsEvNznG07avWTZQ&s=19

Happy 405 Error

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Whenever it gets fixed please give that good news 😭 it’s been 2 days and omg this error 405 what is wrong here

Simple:

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proxy issues got fixed ?

Yes
@ares94r its fixed

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Yipeeeeeeeeee yayaya I tested it is even intercepting air to air missiles now even kh38 everything oh yeahhhh

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How reliably can you shoot down KH-38s ?

Well it depends on the launch range but I will say 70% a lot better than before it was just going though it I mean even right now it is sometimes just passing through stuff

Happy 405

Edit:
More reports

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People are still saying it’s not completely fixed

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Radar Scanning Elevation report, currently it scans to minimum of -2 degrees, should be to -10 degrees, helps with uneven terrain.

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More reports

Another 405…

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Guys get this. I killed an su30sm that launched 3 kh38mts at me. I intercepted 2 and for the last one, after watching the replay my missile phased through not doing a single thing to the last kh38mt. Aaaaand after I perish from that bs the su30sm gets caught by mine.

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That’s what I saying it is phasing thought planes and missiles without doing anything

i think that probably has something to do with server issues ? , even with the pantsir you can’t intercept a munition with a single missile at all times ?.

No, you haven’t played s1. I’ve intercepted 12 GBU39 shots from a distance of 10km, it’s very easy

It’s like this. Currently, there’s an issue with the seeker head. It could also be a problem with the game mechanics—I’m not sure. Anyway, if the enemy fires a large amount of ammunition at you in a short time, and you hastily fire one irst-sl after another, all those missiles will end up targeting a single piece of ammunition. In other words, missiles that were supposed to intercept different targets get drawn to one particular KH38. A better way to handle this might be to manually increase the time interval between launching anti-air missiles—wait until the first missile is about to hit before firing the second one. However, this would significantly reduce survival rates.

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Yea, SLM is underperforming drastically right now, I can’t even emphasize it enough. Missiles doing whatever they want, failing to lock a target properly, spinning out of control, radar losing targets left and right, auto selection of targets not allowing you to pick anything, rockets missing etc…
That’s just such a lackluster implementation…

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