Iris-t slm

1 Like

I would like to disagree with you.

Ahhh unlucky, we will need to wait for live then, but im pretty sure comparing it to the old stats that it has a 20km effective range now atleast, even on manouvering targets (look at those drag numbers)

Edited ^^

Peak of mindless one-hand gameplay

Yes, ill destroy cas with 1 hand and do the deed while watching cas mains cry with the other one

6 Likes

launchers got ammo boxes

10 Likes

yessss

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we can now select which launcher we want to fire

2 Likes

Yes, and even without that only 1 at the time launches

New hud is reallll

Screenshot 2025-06-16 141813
the stats now

5 Likes

Is that new? This is really useful we can now select which launcher should fire

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^From testing, the missile now goes straight up 2 seconds, then turns sharply if target is low or lofts if target is high, min distance is about 500m-1km

fixed it )))

Every launcher has a seperate ammo box too

That’s pretty nice.

Can you lock and fire using something like the stormer with that interface?

Would be amazing if you could use it and let the automatic guidance do the work on something like a drone.

Why is that even a thing to be capped at all? My guess is that gaijin is for some reason unable to implement speed dependent drag for missiles and vehicles so they have to hardcode the speed limit.

You can slew any SPAA turret with it. Beyond that it is the old system, so if it had 1st person lock only, you will have to disable the menu, enter gunner sight and lock the target manually. If it had 3rd person lock, you do it the old way.


The loft profile still needs some work. It’s losing a lot of energy in the initial sideways turn before pitching up again.
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But the long range performance is very good now.

11 Likes