i mean SLM is export as well, thats a lesser reason all in all
Ya, but honestly Diehl never went out of their way to put any other info other than the effective range and altitude.
Speeds, G overload, and all the important things that matter to us in game were left out of their marketing… And we won’t see specs go public any time soon because of the war. And we were left with secondary sources that devs will simply throw in the trash, so we are out of luck.
Look at the launch of the SLM in this video, at around 58 seconds, that to me seems WAY faster than what we currently have in game. If someone could find the full clip maybe we could work out the distance of the target based on the sound of the explosion, so we could deduce the time of impact and the speed.
Update: on closer inspection, it appears to be an IRIS-T SLS launcher in the video, so we are out of luck again.
Warthunder playerbase yet again fails to defeat the autism allegations
(Ive never been more proud)
Never underestimate the power of autism, together we can solve the puzzle 🫡
Let me ask my friend engineers what they can do. I suppose were to use the video you linked in your post?
Yeah, so far it appears to be the main source, all the links I could find about it led to the video I linked, but it seems to be actually an IRIS-T SLS not an SLM sadly :(
A just 710m/s missile have 15s power section; It is impossible to achieve a range of 40km and a shooting high of 20km 710*15=10650 In the test suit, it clearly cannot reach a range of 40km
3 mah obvious right
Yes. The exact thrust data is unknown. But. The IRIS-T SLM is likely to have a thrust in the range of 30–35 kN due to its mass and range.
There are several reasons for this:
Ground launches require higher initial thrust than air launches, as the missile does not receive an initial impulse from a carrier aircraft.
A higher launch weight ( here ig. 110 kg) requires more thrust to overcome inertia and air resistance.
The comparison with other modern missile systems like MICA VL and AMRAAM-ER shows systems, which have comparable characteristics, operate with thrust levels in the 30–35 kN range.
There are reasons for that.
Unfortunately, the forum doesn’t let me generate any formulas. But I promise you that the assumption that a modern surface-to-air missile with a typical thrust of 30 kN can reach Mach 3 during the boost phase, even with air resistance, is not only plausible, but also necessary to maintain energy reserves for maneuvering and intercepting modern, moving targets.
All you need are a few formulas of kinematics.
The things is, without sources they might as well have just increased burn time and weight without an increase in thrust to achieve the ranges and altitudes. (It doesn’t make logical sense at all, but is still a practical possibility).
You’re just assuming the thrust and going of that. which won’t work as an argument for changes in-game, you need the sources. Which again:
60s of burn time.
Would be hilarious but now i want to see it.
What comes to my mind; what if SLM has variable thrust control irl ?
The Python-5 should at least have it iirc.
I dont think this was ever mentioned.
How would that be achieved with solid rocket fuel?
I’m not saying it can’t, just that i can’t on the top of my head think of how that would work x)
(I think it has two stage solid fuel IIRC, a boost and a sustain, but i’m not sure)
no, because it has a solid rocket fuel motor
you can have different burn profiles, by adjusting the internal shape of the propelant
This, I Havent seen any claim of that
I think (this is just me doing logic and guessing) you could layer the fuel by first poring an outer layer of slower burning fuel and once that is set (or partially set perhaps) you could poor a second inner layer of faster burning fuel. That way you could get a booster/sustainer with solid fuel.
Maybe you should contact Diehl Defence and sell the Idea))))
dont know if that is usefull:
I googled. There is a patent of similar thought from the 1980’s lol XD
Edit:
Yep, i was correct ^^ (but this is getting off topic)
Haha, I love stuff like that. Fascinating