Iris-t slm

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Hehe they run Windows on these systems :D
And if I’m not mistaken that screen only shows radar data? 18 km range, 965 m altitude and a speed of 166 m/s? Might be wrong or it’s a speed range. Can’t read the latter number.

That is what i could make out it:
and the that the target is apparently moving away from the radar, judging by the second section below.

Type: Track

Track Label: 10

Slant Range: 18.663 km
Bearing: 305.191 °
Elevation: 2.970 °
Speed: 166.714 m/s
Course: 180.120°

Sadly doesn’t look like its of much use to us. :/
A Time to target or similar would’ve been very useful in that case.

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Yeah I don’t think Diehl would leave any bread crumbs for us :(

https://community.gaijin.net/issues/p/warthunder/i/U8rwnvApKXFt

)))

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The “slant range” could perhaps be in terms of minimum lock/engagement distances for the radar as devs have previously asked if it’s ground distance or slant range.

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This whole thing seems like its about to get its own “Let’s discuss the Abram’s Armor/Western MANPADs” Dev post here soon.

"We’ve heard your frustration and here’s what we intend do to:

Almost nothing. Here’s a small token improvement that does almost nothing to address your concerns. Our hidden sources say we are right and we will continue to monitor performance (not really) in the event further changes are needed at a later time (expect one official nerf and about three stealth nerfs)."

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Fair enough, i completely forgot about the fact that this thing also has a radar with its own problems…

the moment they decided to have the missile mach 2 acording to (source: dude trust me)
this thing was doomed from the start, there is NOTHING anywhere indicating mach 2 for it yet they just decided thats what it is

the fact that we even have to try so hard to prove them wrong is insane, i have NO idea how they will fix the range on it, like what "oh yeh it can engage a target 40km out if its flying towards the launcher at mach3, → not a bug, working as intended)

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Yes my point is exactly that, effective means it can carry out its mission. Maximum would probably be what you described haha

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Really ashamed of the devs here, like this is fucking embarrassing man. We’re really gonna blackhole sources because we don’t wanna change the missile speed and make it good? On the off chance it’s somehow classified, we already know well enough that this missile should be Mach 3 capable and there’s plenty of sources to back it up, there’s just no excuse

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ngl only reason i used to play this game was realism. now that it gone i dont see any reason to play it

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The realism was never really a thing anyway

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Same here, like I’ve played for a looong time, seen bad economy changes come and go, but this really is just pushing it, especially when it’s being purposefully done in the face of the most one-sided mess this game has, which to me is top tier CAS vs ground

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The devs want the Kh-38 spammers to keep having an easy time it seems

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Bruh.

Not only they are refusing to improve production Leclerc’s they also decided to keep IRIS-T at this state.

Absolute Cinema

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The information on the screen is the target data from the object the radar is tracking

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ah yes classic gaijoob
its time to grind USSR to not suffer now
only RU vs RU is balance

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The RU demand is so high that’ve already had a few RU VS RU games already, I wouldn’t be surprised when the update drops the RU player numbers will skyrocket seeing as the GNSS buff to the Kh-38 is extremely OP and these new AAs are a joke.

I mean, we know theyre full of it with these new SAMs, seeing as the way they’ve been handling their top speed has been to artificially cap them.

If the missile wasnt able to reach its advertised top speed from a ground launch without a speedcap, we’d have to look at thrust/drag/loft profile. But atm we can’t even do that cuz the speed is artificially capped, which means no matter how much thrust the missile is given, or how little drag, it will never exceed its top speed.

In fact, they’ve gone and capped the speed other missiles being used for the new SAMs as well in ways that make literally no sense:

Python 4 vs Python 5:


P4 (1000m/s top speed) is kinematically superior to the P5 (710m/s top speed) in-game for checks notes reasons. This is despite the fact the missiles are almost identical, and the P5 is the direct replacement to the P4 (there is literally no reason for the P5 to be in any way inferior to the P4)

AIM-120C-5/Derby (for jets) vs AIM-120C-5/Derby (for SAM):


The AIM-120C-5 on the SLAMRAAM is kinematically inferior to the AIM-120C-5 used on every other vehicle in-game. It is hard capped to 780m/s and 25km range, while the missile used by all other vehicles in-game has a max speed of 1800m/s and a max range of 120km.

The Derby on the Spyder AIO is kinematically inferior to the Derby used on all other vehicles in-game. It is hard capped at 825m/s and 20km vs the regular Derby’s 1500m/s and 80km.

As an additional sidenote, the limits that gaijin picked for the missiles speeds and range are quite odd. The 120C-5 is a faster missile when air launched than the Derby, but is limited to a lower speed when ground launched than the Derby is when ground launched. I suspect this is due to the fact the 120C-5 has better energy retention than the Derby, and gaijin is trying to make all the new SAM systems roughly the same, and has to tailor the missiles hard stat limits to reach their desired outcome.

If you ground launched the AIM-120C-5/Derby seen on jets side by side with the AIM-120C-5 and Derby used by the new SAMs, its effectively guaranteed the ones used by jets will outperform the ones used by the new SAM systems despite the exact same launch conditions.

And for those saying “well its cuz they’re ground launched”, that argument makes no sense. This isnt comparing an actual air launch vs an actual ground launch, these are the raw artificial hard limits imposed by gaijin on the missiles to prevent them from reaching their max potential in-game. If the speed limit and range limit had no effect on the missiles performance, there would be no reason for gaijin to waste their time making a variant of the missile with these lowered limits.

I might actually run the test myself when the update goes live, to see just how large the difference really is.

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