Iris-t slm

I guess we will just have to see what the finalized look of it is at launch

I would very much like gaijin to release a second test version. Based on the data we currently know, it seems that none of the top air defense systems in the new version have reached the level of Panstir S1

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Maybe these AA systems were never supposed to be better than the Pantsir? When did Gaijen state this?

How could IRIST-SLM, as a theater level air defense system, have weaker air defense performance than Panstir.Furthermore, if these newly released top tier air defense systems only achieve or fall far short of panstir’s air defense performance, what significance do they have in improving the imbalance of air ground confrontation

You mean “These AA systems can’t be better than the Pantsir in the snails mind”, right? They seem to be unable to even think about that…

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I mentioned this in another thread, and probably you folks are aware of it by now, but I thought I would share this video from Diehl about the EFFECTIVE (not maximum) range of the IRIS-T SLM.

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At least for now, the performance of these so-called theater level air defense systems is far from meeting expectations, which is extremely disappointing

It is interesting. Usually the solid rocket fuel propellant is aluminium based and burns orange. The flame here is red, which indicates that (even if just partly) there is lithium mixed in (which burns bright red and is also used in red fireworks for the color). Lithium is even more reactive than aluminium and there is active research ongoing:
https://www.sciencedirect.com/science/article/abs/pii/S1385894724059400

If that’s the case you can’t even apply a general estimation to the missiles thrust based on current solid fuel rockets which use fuels like “APCP” (Stinger) as it will fall short.

Who wants to frame-count the video (with the launcher as reference) to find out the speed and acceleration after the missile left the tube? :D

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what happen here

IMG_1746

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There really IS a definition for the term “effective range”, even if a little vague but still.

However, effective range specifically refers to the maximum distance within which the desired effect is highly likely to be achieved in the event of a hit with weapon fire. The effect is generally the neutralization of the target (killing an infantry soldier, penetrating armor, the effectiveness of a rubber bullet, the depth of penetration of an arrow with a sporting bow, etc.). Therefore, the effective range also requires a certain minimum target speed (hit speed) for sufficient penetration.

So “effective range” DOES NOT mean “the missile hits the ground while stalling and falling out of the sky”.

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What happened to the Mach 3 bug report, I can’t open it

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Censorship as it seems… Hide it so the people forget.

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It seems that the administrator intentionally hid it or simply deleted it

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even after we got permession to use the report

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@Dontkev-psn
Hey i think i might just have found something if it hasn’t already been found.

For this one, in this video: (https://youtu.be/GBDmnKd8mBI?si=_FzfkGWoD5HxNNiH) at 2:17 you can see a list of information, center screen to the right, it lists “Slant range” . I don’t know if that helps in any way but i hope it does :)

Edit:
Thx @IronPuma for the vid link ^^

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do we know anything about what they are doing with the missing range rport btw?
https://community.gaijin.net/issues/p/warthunder/i/NbRv9CEI6Eb8
like, they are not just ignoring it right?

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No idea, i sadly have zero insight into development and bug-report handling.

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Very good spotting :))))
<3

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