IRIS-T SLM discussion

We’re so back

TLDR: Although they now work on more weapons, you can overwhelm them with more missiles, 3 should do the trick :)
(Still suboptimal but hey, now we can do something about them)

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Except, you won’t.
Don’t forget the funny thing of missile retargetting to munitons it launches, so you will need more than 3.

Shhhhh, let me live in my perfect little world

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I was always of the opinion that IIR SAM missiles shouldn’t have been added, as they create more balance headaches than they tried to solve.

I only use SLM as a reserve AA, I just find it so boring and hard to play, an AA with no smokes in the current meta guarantees you die to everything. The FlaRakRad is far more entertaining, engaging and more effective against helicopters than IRIS-T, having smoke launchers makes a world of a difference.

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entire russian top tier cas relies on fictional loadouts.

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Now you won’t even see them due to MITL. And good luck hitting that lmur with IRIS-T

What’s the old saying? 1 step forward, 2 steps back

Yub, they offer the fix when helis don’t even need to show up on your LOS. Wounder how Top Tier GRB will look like when there are helis launching directly from their heliport or from behind cover without need to hover up. You shot it into the air, pick targets, rinse and repeat. Occasionally you touch down to reload your ATMGs. I sense a constant fire of ATGMs which will probably overwhelm any SPAA. Even more funny when more helis spawn. Lets see.

1 step forward, YOLO backwards in case of Gaijin

Did they “fix” MITL? In the last implementation the transmitted image from the missile was targeting pod quality for every missile, even if their seekers should only have a resolution of 64x64, 128x128 or at most 256x256 pixels (highest resolution only for cruise missiles). Additionally the transmission shouldn’t persist anymore the moment the line of sight between missile and heli is broken. Is all of this still the case or was it “fixed”?

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We don’t know, we will see on the next dev server

I doubt it will have much of an impact on ground battles, the vast majority of helipads are in the line of sight of SPAA; very few maps would actually allow you to abuse MITL to that degree. Helicopters will now reliably take each other out and the threat of planes with laser or TV guided missiles is still present.

Another downside of MITL is that you have to slowly launch one missile at a time, giving any competent SPAA player the time to intercept them all. It will be interesting for sure seeing how people adapt to the DIRCM change, it’s going to be a major skill check for many for sure.

We will see, yes. But imho beside DIRCM fix, helis should also get a proper radar return for their rotor blades. These huge SPAA scrapyards around the spawn cause of just untouchable helis need to go. Its a ground mode after all. Currently abused by heli players (talking about AH64, Mi28 and Z10; others not really survivable and less of an issue).

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crazy for you to say:

and then immediately after:

you are contradicting yourself on a monumental level here

It’s not really a contradiction if you actually read what I said, I only use SLM as a last resort against CAS. It’s just not my personal preference because I find playing it a total chore.

Besides, it’s just my personal opinion on the IIR vs DIRCM issue when it was made worse by Gaijin after making IRIS-T/SLM get hard countered by a magic force field, the whole thing was handled poorly and made playing these extremely advanced SAM systems the antithesis of fun.

But you do you, if want to feel angry at someone for no apparent reason, be my guest.

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It looks like my fears were confirmed, DIRCM can still jam salvos of incoming missiles if the “laser” is blinding everything in its field of view. So in practice, nothing has changed, since it would take two IRIS-T coming from different directions or aspect for it to bypass DIRCM.

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So Diehl overworked their complete website.
Including a new iris-t video

We officialy have a source that says more then mach 3 for the SLM

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@DevilO6 You might wanna see this part.
image

Yeah, it was forwarded in a source to the developers.

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How DIRCM works on live:

Spoiler

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How it works on dev:

Spoiler

They’re trying so hard to not make suckers out of certain helis while throwing a bone to everyone else. Guys, your game was never successful in that, choose your chair, can’t sit on both at the same time.

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Yeah, it’s basically a spotlight (more than a laser) that can somehow phase through multiple missile seekers. They probably were working on this “fix” months in advance, so I doubt we’ll see changes during the dev server, usually things like this come as is.

Them claiming you can “overwhelm” DIRCM was a blatant lie, in Matt’s video you can see multiple Strela missiles getting jammed by a single sentry.

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