IRIS-T SLM and Multi-Vehicle SAM Systems!

It would be cool to see the map bounds expanded but only for AA vehicles. They might even have to do this at the point they start adding systems S-X00 and Patriot at some point. But I feel it’s still unlikely.

This maps cycles quite often at top tier. Its the most frequent one imho. If you throttle up you reach the opposite side in 1 minute or 2. When I do SPAA tasks I always fail to achieve alot, you get shot by enemy ground units far too early.

As if multi vehicles are a good thing when they’re going to get dunked on 5 seconds into the game.

And we definitely didn’t have a time where they added helicopters but only to US and USSR and Germany had to fight both at the same time but did not get helicopters, or when the F-14 was added, there’s plenty of things added that didn’t go to all nations.

I’ve noticed that most players only see a small part of the issue during development — probably because they have zero experience in game design or quality assurance. But let’s take a deeper look.

What’s stopping me from trolling right now? For example, if I spawn on a map where players need to pass through a narrow mountain path, I can just spawn two vehicles and block the entrance. Good luck trying to get past that.

Another issue: if someone shoots at me with a machine gun and I’m in danger, I can just spawn a truck in front of me as cover and instantly save myself.

Third, what prevents me from going outside the map with a rocket launcher system and firing from there?

Overall, what stops me from using these spawns as obstacles anywhere on the map?

Like I said before, this system is completely broken, and the developers should be held accountable for this nonsense. I suggest these vehicles have a normal spawn timer of 10–15 seconds and appear at designated spawn points — not pop out of nowhere like a Pokémon from a Pokéball.

But Gaijin never listens to their community — unless there’s a wave of negative reviews.

4 Likes

The rules and potential punishments. Introducing multiple players on one system is going to make it SO much harder to differentiate trolling from a bad player.

Which would be able to be judged as trolling trough watching a replay.

This is a good point, i’m assuming (and sort of hoping) that they art least introduce some delay to the spawning and not have it instant, it might just be instant for the DEV server to make things easier to test, but i don’t know.

The system already in place where it gets destroyed if outside the map. The launcher is a vehicle, not a random object, you can still drive it and control it.

The rules, see above.

No it isn’t, you have personal subjective issues with it, which is absolutely fine to have, but i can’t currently see anything “broken” with it.

I agree here, but 10-15 might be to long, i would argue that it could be instant while spawn protection is still active and then 5-10 seconds after that (to give some semblance of a chance to newly spawned systems to fire back at CAS that is already in the air and close to the area of battle).

Careful with that comment, it ventures very close to topics that are not to be discussed on the forum.

1 Like

This post was flagged by the community and is temporarily hidden.

No you don’t :)

Disclaimer: i do not know exactly how the notification system works, but i’m guessing it works like this:
If 15 people report the same player and we action the worst of the reports, i think only that player gets the notification. So even if you do not get the notification that doesn’t mean the player goes unpunished.

Not at all, not even a little actually.

Absolutely not. Just because you don’t see a punishment happen doesn’t mean it doesn’t happen.

This is obvious confirmation bias. You’re looking for a problem where there is none.

Stop the xenophobia IMMEDIATELY.

1 Like

So what happens if I’m near point B, and I spawn a rocket launch system on capture point A—which replenishes—and then just move away with the radar and still get capture points?

The whole model gets stuck in debris. This vehicle should be skipped until it works properly. It’s not even ready for an early testing phase.

There should also be a dedicated button to launch rockets from each system. Right now, launcher A interferes with launcher B’s rockets, causing them to destroy each other. You also can’t keep them close together because the same issue occurs.

I completely agree that we need this kind of vehicle at some point, but not in its current state. Why wasn’t this system launched as part of a special event instead? Why put such an unfinished feature on the live server, especially for top-tier vehicles, just to get this kind of feedback?
Why add vehicles like this and fix them in future updates instead of launching fully tested and operational quality content from the start?

image
image

I don’t think you can spawn them that far away (or if you can i agree you shouldn’t be able to). Nor do i think you can capture points/reload ammo unless you are directly controlling that specific part of the multi vehicle system.

Please report any issues you find using the Bug report website. ( Gaijin.net // Issues)

You can, by switching to a individual launcher it launches from only that one, if you are controlling the radar then both launchers send missiles.

They haven’t, it’s the DEV server not the live server. It’s ment for testing and finding bugs and issues.

1 Like

I don’t have any hostile intentions I just have a couple genuine questions and I’d be happy if you could share your thoughts on these questions.

What do you think, will the missile of the IRIS-T SLM be fixed in terms of flare resistance? Or will it stay as it is right now?

What effective range will its missile have? Will it reach 20+ kilometers of effective range?

Will the missile have the same manouverability that it has right now, when it makes the live server?

Thank you in advance for your response!

Well, i have no insight behind the scenes or any sort of connection with development. Game Masters only handle (and have insight into) chat and name bans. I’m at the exact same level as the rest of you when it comes to those topics :)

But personal guesses/opinions:

No idea, we can hope but i honestly have no idea.

I think most sources i’ve seen say 12km for the surface launched short range version and 40 km for the surface launched medium range version, Those numbers are also on the stat cards in the DEV server. There are currently several reports on the range of the medium range one as it seems to not be able to reach those distances, but no idea if Gaijin will actually fix those issues before the update goes live later.

The 20-25 km ranges i’ve only seen in relation to the Air launched version :)

Again, no idea, but the best time to report issues backed by acceptable sources is likely during the DEV server as that is when all new vehicles gets the most attention.

3 Likes

I’m going to be the one every match to flank to enemy spawn and destroy these overpowered SPAAs with HE.

o7

1 Like

Anybody have a in game comparison of IRIS-T vs IRIS-T SLM?

1 Like

Most respondents from this very forum reported not seeing any significant Russian bias in the game, it’s just the loudest players who say that… hmmmmmm

Wait wait wait… I have a completely new thought.
What if
what if
WHAT IF
the vehicle isn’t actually ready to be put into the game, and it’s just on the dev server right now, to be tested for issues?

Crazy idea

With so many American truck options like the “Oshkosh M1070” or the “Oshkosh HEMTT A4” you had to make fun of it by putting an old hamer. You could leave your dislike for the American a little aside.


thediplomat-the-japanese-army-type-88-surface-to-ship-missile-is-a-truck-mounted-anti-ship-missile

1 Like

Yeah that’s not true at all lol alot of people know this game is bias lol KH38MTs cough cough fake

1 Like

Love this new multi-SAM system! The IRIS-T SLM is super cool, but the missiles need some fixes. Sometimes the lock-on is weird, and the radar occasionally fails to detect targets. In reality, the missiles can intercept more threats like other missiles, bombs, and more. Overall, the models and how everything has been implemented are really well done and very cool!

1 Like

We need bigger maps for top tier games for everyone not just SPAA. Even smaller maps make no sense in terms of stopping campers from shutting the game down. Somone posted normandy, that map is small, but the second someone on east team gets to the church on the south flank they can lock down both spawns from there. Poland same deal east spawn gets control of C cap and both spawns for west team are camped.

Top tier vehicles with LRF darts, good mobility shut down games on these small maps and can camp both spawns at the same time, at least on bigger maps they can only lock down 1 spawn, and these SPAA systems have some room to breathe.

Other problem for these SPAA are maps with tons of terrain masking options, things like veitnam, fulda, space port, etc. CAS can play in the mountains, pop up fire off AGMs and dive back into the terrain with impunity.

Other problem is pantsir is pretty good at intercepting things thrown at it, not sure how these new systems are going to deal with say an EF2000 slinging out gobs of brimstones, gonna waste all their ammo trying to shoot them down and then have to drive a school bus onto a cap without dying to rearm… good luck with that.

6 Likes

U cant have bigger maps. Periot… This is not a CAS vs SPAA game…