IRIS-T SLM and Multi-Vehicle SAM Systems!

Your right, its a bit confusing. There is a good amount of information about the missile but I think some sources got some specs mixed up. I guess the only thing we should take for granted is the Diehl Defense documents.

Yes and if some missile is called “SL” it refers to the “SLM”.

By the way, the SLX would be one mighty missile.

He’s massive haha

IRIS-T SLM began as part of MEADS. It was supposed to be the secondary missile for the TLVS. At that time, it was just called IRIS-T SL. After the TLVS got canned and the shorter range IRIS-T SLS got made, the SL was renamed to SLM.

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it does not.
152 is to small. the 152mm claim comes from a very early newspaper article about SLM; it is not accurate. real figure is likely 7 inches or 177.8mm

it is going to be a mighty missile but its far from done.
Egypt is the first customer and theres interest from others as well, including Germany. Do know thought that this model shown here is… well… it does not match the model they showed in some powerpoint slides…

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I tested the missile again today, and I have to say it’s far too slow. In real life, you wouldn’t even see this missile coming but on the dev server, it’s so slow that it moves almost like the OSA-AK missile. That’s quite disappointing. According to Diehl Defence, the missile should travel at 1,029 meters per second — and that’s exactly what we need. Without that, you launch the missile and can literally watch it fly, while everyone has enough time to turn and escape.

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At this point given whats in this thread and the other threads im in it seems projected to be DOA. Like who would use it from what ive seen the FlaRakRad seems to be the objectively best SPAA at the moment for Germany but Pantsir it seems will get to hold the Dominance for maybe another 2 years again.

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what about the TanSam ARH and Spyder AIO?

Stop Nerfing the IRIS-T SLM— It’s a Cutting-Edge Missile, Not a Firework!

Here’s what needs fixing to reflect real-world performance:

  1. Speed & Range Buff

Current (WT): 710 m/s (Mach 2.1) | Lock Range: 9–12 km
Should Be: 1,100+ m/s (Mach 3.3) | Lock Range: 10–25 km (rear-aspect).
Why? This missile outruns most in-game threats IRL.

  1. Warhead & Lethality Fix

Current (WT): 4.5–5.76 kg TNT (weak splash damage).
Should Be: 11.4 kg HE-Frag (near-miss = kill).
Why? Even older missiles like the AIM-9X have bigger warheads in-game.

  1. IRCCM (Flare Resistance)

Current (WT): Easily duped by flares.
Should be near-flare-proof (like IRL IIR seeker).
Why? If R-73s get magic IRCCM, so should IRIS-T.

  1. All-Aspect Engagement

Current (WT): 9 km frontal lock.
Should Be: 15 km all-aspect (cold jets = 10 km, hot exhaust = 25 km).
Why? It’s a 2020s missile, not a 1980s Sidewinder.

  1. Add Datalink Mid-Course Updates

Current (WT): Fire-and-forget (dumb trajectory).
Should Be: Launch → Update Track → Adjust in Flight.
Why? This is its real superpower—it doesn’t just yeet and pray.

TL;DR for Gaijin:

Speed = Mach 3+, not Mach 2.
Warhead = 11.4 kg, not 4.5 kg.
Flare resistance = YES (IRCCM).
Lock range = 25 km rear, 15 km frontal.
Datalink = Mandatory (it’s not a Strela).

If R-27ERs get UFO physics and Pantsirs get auto-aimbot, at least make IRIS-T SLM historically accurate.

P.S. If you won’t buff it, at least explain why modern NATO missiles get nerfed while 1980s Soviet ones get fantasy stats.

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But is does have DL

If you have any proof from sources that are up to Gaijins standard then please provide them so that we can all create a report to get them fixed (Datalink is already implemented on dev server).

Screenshot 2025-04-23 192328

You can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)

A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)

Why would you nerf it into 40G pulls only
Does it even make sense to nerf an extremely good AAM into a mid-performing one in game?

40G is enough especially from a ground launched platform, you straight up don’t need more than 30G overload to effectively kill a maneuvering plane.

Issue is that it can’t reach that 40G overload because wings/autopilot, especially when the missile is accelerating this is a problem.

No, that’s not the point.
If it has 50G or even 60G of capability
Then it should have it
not the point of need it or not
We don’t need a bunch of useless premium Aircraft, yet they are still selling those
just like one of the pre-orders this update
The Russia one L-whatever

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It should get more G but the main issue with it right now is the range. Aircraft can easily dodge the missile beyond 10KM because its simpely doesnt have the energy to pull and it cant even consistently intercept air to ground munitions.

I know, but the main problem isthat DEVs don’t want to adjust the problems they made on IRIST
They are subjective and biased

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They accepted a lot of bug reports that would fix/buff IRIST SLM. It will definitely be competitive IF they actually decide implemented them. But its seems max G will stay at 40 unless someone find new evidence.

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You know one of the sad and funniest things is WT claims itself as “Realistic Military Vehicles Online Combat Game”
But in fact, they need players to report stuff and not clarify sources or data by themselves
nevertheless they chose to do changes based on their interest and preferences

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