IRIS-T SLM and Multi-Vehicle SAM Systems!

yes

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Im curious to know if high- to top-tier air spawns will be moved back so you are not immediately spawning within range of these new SPAA systems and immediately having to go defensive.

First time?

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the range is terrible, they nerfed the g pull, 8 missiles wiht ammo box, mobilty isnt accurate to irl.

really doubt now both SLS and SLM have same speed numbers 710 and mach 2.25 and looks like it may be kept there was more hope when both missiles had maxmach 3

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Do we have the Delta V for SLS and SLM in the missile docs, and if so could someone share it ?

It doesn’t make sense forn SLS and SLM to have the same energy, and even speed, considering one has a bigger engine and a nose cap

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i guess this document has something Iris-t slm - #219 by Necronomica

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A swedish source. Devs have the habbit to accept these over everything else.

Screenshot 2025-06-03 222409

Its probably why they reduced SLS to just M2. I thought Iris T would be better. How does it look like with the air launched Iris? Also the G overload looks really low. Thrust vectoring and all these fins…and then just 40g. Other sources all claim 60g.

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Spoiler

https://youtu.be/loNyK148BaQ?si=Mjr2gUjfloZVmAgs

Looks like same situation as pantsir, you wont be hitting brained CAS players farther than 8km.

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god I hate mattdawg xD

I mean tbh it claims “>40G” which could be anywhere from 41 to +∞

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Theoretically yes.

i know whats gonna happen
its still gonna die miserably to 38mt
and flares and chaff would be enough to dodge all of them missiles
dodging SLAMRAAM missiles is like dodging a normal 120
multi path and chaff
SLM would just be flares and multipath
same with AIO and etc
new spaa wouldnt help
they are even more vulnerable
and given gaijin modeling, on live i dont think they would be any better. UNLESS gaijin pull a “ykw just make CAS difficult to play” and they make them almost and impossible to dodge

Add on top that most maps are insanely small, just imagine 3 or 4 of these at any given time, it will be quite frankly unplayable. Ground as a whole needs to undergo massive changes before systems like these can operate at full efficiency. Maybe an entire new game mode for top tier would be the way to go, with new maps and objectives, etc, etc…

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War Thunder’s IRIS-T SLM model critically underperforms real world specifications manufacturer data (Diehl Defence) confirms Mach 3+ capability at altitude requiring at least 250+ kN total impulse to achieve documented 40 km range and Ukrainian engagements: Intercepted Kh-47M2 Kinzhal (Mach 10 capable) at 20 km altitude implies SLM speed > Mach 3 The game’s current 148 kN·s impulse (18.8 kN boost + 5.4 kN sustain) is 60% deficient causing missile to not active even 30% of its capability like how it say it can engage up to 40km but in game can’t even do Mach 1 at 12km

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In-Game Performance (From Testing & Screenshot):

  • Max speed observed: ~Mach 1.65 (2021 km/h)

  • Struggles to sustain Mach 1 at just 12–18 km range

                                  **Real-World IRIS-T SLM Specifications (Diehl Defence):**
    
  • Top Speed: Over Mach 3 (≈ 1020+ m/s at high altitudes)

  • Effective Range: Up to 40 km against air targets

  • Total Impulse Estimate: >250 kN·s, required to reach Mach 3+ and 40 km, consistent with a dual-stage boost/sustain propulsion system

  • Seeker: Imaging Infrared (IIR) with advanced ECCM, capable of high off-boresight targeting angles

  • Combat Proven: Intercepted a Kh-47M2 Kinzhal (Mach 10-capable) at ~20 km altitude in Ukraine, implying extremely high terminal speed and tracking performance

The Problem:

  • In-game missile has ~60% less total impulse than real-world estimates
  • Lacks the speed and energy to even reach 30% of its real range
  • Cannot perform realistic long-range, high-speed interceptions
  • Behaves more like a short-range missile despite being classified as medium/long-range in real life
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You mean IRCCM? Radar seekers would have ECCM.

Sounds not good :(

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Also IR missiles with 2 way DL, you don’t want them to jam your DL

I wonder if we’ll get larger maps so when I spawn in I’m not immediately bombed, targeted or strafed by aircraft.