Everythings is still being worked on when it comes to dev server, it will probably get fixed in a bit (hopefully)
Good question. When would be the earliest point after launch the nose cone can be jettisoned? Directly after leaving the tube? After the first course correction? After the motor is burned out? Would be nice to have an answer…
just wait your turn. there are still other nations that dont have any proper top tier spaa.
40km range is “meh”. I was testing it with a friend and the missile barely has energy to keep up with a jet past 12km. I could easily avoid it after the booster stage shuts off.
It’s too slow right now. Should be Mach 3 but tops out at Mach 2.5, that’s why.
Fairness? Fairness would be taking away the KH38MTs considering its a fake missile anyway lol Russia is the most Bias and handheld nation in the game 😂😂
Truly another update where britain might get nothing (or nerfed) when updates come out… MMEV Or Supacat for the love of god theres already the Spyder and Iris-T SLM
The supacat is not that different another big truck i beg gaijin acknowledge how bad the adats is help a british enjoyer out maaaaan
True, I’ve been watching videos of people playing the IRIS-T SLM and it’s being dunked on by Kh-38MT and FABs. Maybe the real issued lied in the fact that this missile should’ve never made it to the game. No SAM is safe from it…
Agreed its fake and needs removed
Well you can’t use your superior range. The KH-38 jet still airspawns in strike range and spacebar’s a volley before your SAM gets him. The maps are small, your two busses are like locked in a small cage. Your position is predictable and easy to spot with thermal target optics.
You’d need access to the whole map. So you could drive away and look for a nice, safe place. These small maps are like death traps. We don’t even talk about ground units shoting your radar dish or shot into the spawn area 2 mins after game start. WT maps are too small for vehicles like this. Especially when they have alot nogo zones on top of the size issue.
This was a problem as well, from the same Youtube video, his radar dish (and even launch trucks) was being shot at the moment it went up, and you can be overpressured by HE so good luck not being spotted by a Russian MBT with HE. This thing will not survive long enough to make much of a dent on balance.
Tiny maps, flat maps, city maps, this thing is doomed in 9 out of 10 maps, Gaijin did not think this through at all. We have 40km and 80km range SAMs, they have no business being trapped in the tiny maps we have.
Heck give us an airfield spawn so we can play as airfield AA and harass CAS from far away or shoot down airfield campers, that would be a great start.
Thats my point lol remove the fake missile 😂
they might be the CAS mains leaving, it’s not uncommon to see people rush to get a point in a M22 or BT-5 then just leave if they fail to get enough points to spawn a plane (or not spawn at all on that 2 point lay out where you need to take the enemy point).
That’s right, but I mean also the prem tank gamers and other one with the right BR tanks
It would be cool to see the map bounds expanded but only for AA vehicles. They might even have to do this at the point they start adding systems S-X00 and Patriot at some point. But I feel it’s still unlikely.
This maps cycles quite often at top tier. Its the most frequent one imho. If you throttle up you reach the opposite side in 1 minute or 2. When I do SPAA tasks I always fail to achieve alot, you get shot by enemy ground units far too early.
As if multi vehicles are a good thing when they’re going to get dunked on 5 seconds into the game.
And we definitely didn’t have a time where they added helicopters but only to US and USSR and Germany had to fight both at the same time but did not get helicopters, or when the F-14 was added, there’s plenty of things added that didn’t go to all nations.
I’ve noticed that most players only see a small part of the issue during development — probably because they have zero experience in game design or quality assurance. But let’s take a deeper look.
What’s stopping me from trolling right now? For example, if I spawn on a map where players need to pass through a narrow mountain path, I can just spawn two vehicles and block the entrance. Good luck trying to get past that.
Another issue: if someone shoots at me with a machine gun and I’m in danger, I can just spawn a truck in front of me as cover and instantly save myself.
Third, what prevents me from going outside the map with a rocket launcher system and firing from there?
Overall, what stops me from using these spawns as obstacles anywhere on the map?
Like I said before, this system is completely broken, and the developers should be held accountable for this nonsense. I suggest these vehicles have a normal spawn timer of 10–15 seconds and appear at designated spawn points — not pop out of nowhere like a Pokémon from a Pokéball.
But Gaijin never listens to their community — unless there’s a wave of negative reviews.
The rules and potential punishments. Introducing multiple players on one system is going to make it SO much harder to differentiate trolling from a bad player.
Which would be able to be judged as trolling trough watching a replay.
This is a good point, i’m assuming (and sort of hoping) that they art least introduce some delay to the spawning and not have it instant, it might just be instant for the DEV server to make things easier to test, but i don’t know.
The system already in place where it gets destroyed if outside the map. The launcher is a vehicle, not a random object, you can still drive it and control it.
The rules, see above.
No it isn’t, you have personal subjective issues with it, which is absolutely fine to have, but i can’t currently see anything “broken” with it.
I agree here, but 10-15 might be to long, i would argue that it could be instant while spawn protection is still active and then 5-10 seconds after that (to give some semblance of a chance to newly spawned systems to fire back at CAS that is already in the air and close to the area of battle).
Careful with that comment, it ventures very close to topics that are not to be discussed on the forum.