IRIS-T SLM 4km Missile Seeker Change

Title: Why is Germany getting nerfed when the stats say otherwise?

I honestly don’t understand Gaijin’s logic anymore. According to the official statistics, Germany’s win rate is only around 45%, clearly below average. Yet the IRIS-T gets nerfed. Meanwhile, nations like Russia have LIMUR and Kh-38 with over 60% win rate, and nothing gets adjusted there.

People on the forum keep complaining about “OP Russian weapons,” but instead of balancing that, Gaijin keeps weakening Germany. Where’s the logic in that? If you look purely at the numbers, it should actually be the other way around to restore balance.

Can anyone explain why Gaijin is doing this?
Or are they just ignoring their own statistics?

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My understanding is that Gaijin isn’t saying the missile has less lock ranges than other missiles, but rather the cone covering the IR seeker only turns on 4km from the target, which I’m not sure where they’re getting that info/idea from.

Question is if the SLM is now more effective against LDIRCM, or is it just Gaijins poor excuse for lock range reduction.

Your understanding more looks like misunderstanding from my understanding…

Lol ofc its not, that was pure bs from Gaijin

IMG_4051

  1. Could it be that Gaijin went with the lock range of munitions?

  2. Does this change from 10km to 4km “fix” issues of the IRIS-T SLM not being able to tackle munitions closely spaced together?

yeah, thats mean a nerf. For the simple example, the seeker worst than Stinger. I can’t give better example because this is the most easiest example can I give to you.

No, the seeker is not “worse”, it just doesn’t turn on at all until 4km.

Not at all, nothing change about the ability to lock “any” target. It still cant hit munition except slow munitions (same as before change).

Nope, it didn’t help the slightest. I tried to intercept a volley of LMURs, not a single hit. The radar refresh rate is too slow to give accurate course corrections and the proxy is too short. So no, this had no effect. It was just an excuse to nerf the lock range.

I really believe Gaijin should revert this change and implement this feature instead to improve IRCM and LDIRCM resistance.
https://community.gaijin.net/issues/p/warthunder/i/blfh9aGDg3GQ

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I know I saw a bug report that the IRIS-T should have a very strong AESA radar, any info on that?

A lot of relevant reports were accepted for SLM radar, some were actioned, the most important ones weren’t yet like being modelled as an actual AESA TWS radar which would give more track updates faster.

Nvm the report to fix the ability to hit closely spaced munitions was shut down, but this report is open

https://community.gaijin.net/issues/p/warthunder/i/XT3HT35czuVe

And I know that they even usually leave reports open like this even if it got “fixed” or actioned on.

It just got fixed?

It’s just a matter of fixing the already underperforming radar, increasing the lock range (or adding more conditions for greater or shorter lock ranges) and nerfing LDIRCM to realistic levels and there will be an end to this nonsense.

Yup! Just after asking Smin if the report got fixed, this report got its label changed.

This confirms my suspicion that this report is the reason for the lock change

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Woah, Woah, only one thing per major update, that’s the best they can do

I will give you how this missile works in before this update. If enemy plane spawn normally it will pop up around 25km from battlefield, once the dish scan the target twice it will tell you which direction enemy plane going (this is the best time to launch missile and the DL will guide it at the closest estimation target will be engaged). And you only have around 3-5 second before enemy hiding and lost from radar (at this stated your IRIS T will stay in IOG mode but it already in good position to engage enemy), after this you need wait for several second and hope enemy plane not maneuver and change direction while not being detected and wait for the IR seeker activated (at this stage the missile already almost in time to switch on the seeker around 10km from target), and boom 10km, the IR works tracking enemy and hope no terrain block it since DL not working after this even if enemy pop up on your radar again and the radar will label it as new target and missile got amnesia.

While in current state… man… 4km so short, to the point you need to expose entire radar for long time, and the enemy gone, hiding. Then the missile in IOG state for long time and the missile just wondering until the battery gone. This missile dont have their own radar like BUK so not really FnF as long your IR seeker not activated. This missile rely on his IR seeker (DL only on early stage before IR seeker switch on) to track and hit enemy.

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