A description of your own procedures definitely doesn’t apply to others, dear.
No. Why would they name it IRIS-T (!) then? You should better look into this.
I’m a wehraboo. We don’t have jets with F&F missiles like the Rus do. So I sadly can’t play GRB like this. Spacebaring tanks with IR target pods and KH-38 is fotm. I wish I could.
Unless I am mistaken it is radar guided via DL until terminal guidance where the seeker cover comes loose.
Its guided by the FCS via Datalink, however still IIR in terminal phase IRL.
You’re worried about the IRIS-T? Did you not see the Spyder AIO is also in the list.
Yes thats what i meant
Thing should hold up fine until ECM or proper ARMs. Aside the range likely being shafted by TVC.
As far as I have read IIR and data Link will not be available on these SAM systems in this patch. Can you shine some light on that?
I think we won’t come to that 40km range in the game, but I wouldn’t be surprised if the system was a 15km death bubble or something like that.
true, but keep in mind if they ever fix this, we could have a potent platform, and also, the slm has a much higher max altitude than the iris-slr, making it more of a problem for aircraft much higher up
Not saying it’s bad, but until they fix tvc, it’s not remotely as flash as many folk are hoping.
thats the problem, tvc really reduces missile range, but what happens when it is fixed(eventually will be)
true but even then, it will still be the best system by far, being able to engage multiple targets at once, not requiring guidance, and its kill accuracy will be deadly, as the iris missiles are known to be very accurate
In the case of MICA, even if they fix it, it’s still going to be missing 30km of range.They’ve hard capped it to 50km.
At the moment, I can’t see how they can correct the vibrations of the TVC missiles, since the cause of the vibrations is server stability and not the missile’s flight model itself (that’s why in test drives or on the dev server the missiles don’t vibrate). They would need to start everything over from scratch to implement it differently (which I hope for).
true, but it will probably bleed speed less
but keep in mind the iris will still be able to pull insane G’s, making its outmaneuver much harder on cas(which is a very good thing).
The problem is how can we implement a cap on certain systems, while making it fair, and while making sure cas isn’t too overpowered
I don’t see it ingame. You need 3 trucks to operate this thing, aren’t you? How could that be solved? How can you hide such a high up truck on these small GRB maps? We have to see, but I can’t imagine it to be ingame.
Depends on how it’s modeled, even if we ignore the tvc issues. It could be very good, or good but not all that flash. I hope it is good, it would be nice to fly against something threatening. But I’ve doubts about how Gaijin handles these things.
yeah, i feel like if dev is gonna implement TVC, do it right, if not just remove the option of TVC in TVC missiles, or smth like that
true, but even while fixed, an insane range, fire and forget, and just how hard the iris missiles are to evade makes this system super deadly, which is good for the cas problem, but bad for balance.
and then a “pansir situation” remerges, where the iris-t is farr better than the other SPAA systems, because keep in mind, SPAA compete for kills too