While its good to see gaijin attempt to resolve the current imbalance between cas and ground forces, we’re going to need larger maps. Most of the maps are too small for high tiers as it is already. Going to be a lot of fun trying to hide a vehicle as large as a bus on some of these maps. I’ll be spending some time on the test range attempting to learn how to properly use these new features before going into a battle where enemy air and ground units are trying to kill me. Also hoping the basement guy will do some kind of a tutorial video on how to use these features.
your not forced to use the radar control screen
I doubt radar screens being limited to Sim would increase the player base there, as there are like dozen issues plaguing that game mode and those should be fixed first.
Seeing how GRB is like the most popular mode in the game, I don’t think any big Sim-only changes are coming any time soon. To be fair, that mode is EOL and should be just let to die in peace,
I’m afraid cas won’t be flying when I can just fire off ARH missile in any direction and it will get radio-corrected into the target. And all that just for 70 spawn points! Splendid.
from what ive gathered about new SAMs in their dedicated threads, currently only SLM can threaten Kh-38MTs carrier and even then it can just go cold and missile wont catch it.
other SAMs can only intercept the missiles themselves, not the carrier.
for any other CAS, situation remains largerly unchanged, they will just have to continue flying like they did up until now against Pantsir.
Oh great, a new interface I won’t be able to use because a tank will kill me after I moved out of spawn.
I really hope so. Cause i can see it practicly necessary. Like sniper mode in naval. There you have to stick to the aiming mode, if you want to hit anything. Really boring.
This is an awesome addition for SAM systems — the Radar Control Screen looks like it’ll add a lot of depth and functionality! It would be really cool if a similar system could also be extended to advanced autocannon-based SPAA vehicles that have tracking radars and radar lead indicators, like the Sgt. York, VEAK 40, Gepard, Marksman, etc…
These systems historically used radar-assisted gun-laying and fire control to effectively engage fast, low-flying aircraft and helicopters, and being able to interact with a Radar Control Screen like this would make gun-based AA vehicles much more effective and immersive. Having target lists, elevation-azimuth indicators, and clickable PPI tracking for guns would bring a big quality-of-life boost!
Even something as simple as being able to select and lock targets via the radar interface, and have the guns automatically lead based on sensor data, would go a long way in making SPAA gameplay more dynamic and easier aswell as (potentially) rewarding.
Would love to see this kind of system expanded to cover more radar-equipped SPAAs in the future!
will all SPAA with a radar have this feature?
When i read the article, … i could not help myself… There were these “Dr. Dre sounds” coming to my mind.
And in addition to this, there is this voice from the back of my Head telling me in a warm voice:
“The missle always know where it is, because it knows where it isn’t…”
:)
We need bigger maps tbh. Or at least these multi unit SPAAs need a safe place to use all these features. Like access to the whole map. GRB ground zones are just too tiny for this kind of gameplay.
Oh no please gaijin, don’t force me to use this specific feature instead of doing it in the normal view, don’t force me to play spaa and don’t force me to play toptier or even the entire game, since I can’t do anything to resist it.
Dude, i just want to see things go on and not be stuck on spreadsheet control. Its already bad enough that i´m stuck in sniperview when playing battleships.
I am suspecting, that it will be just as boring as normal spaa gameplay in the long run. But nevertheless, i will check it out.
Literally don’t use that screen then? you can switch targets in 3rd person and fire, the only downside being the fact that you have to cycle through and can’t select targets manually.
It this point its obviouse you just want to be toxic for toxic sake. Just leave it.
what the letter “d” mean
Does anyone know what this new “d” column means? It is not shown on the initial video of this thread: What does the letter d mean in the new interface of SAM
“What does the letter d mean in the new interface of SAM”
Got some more infos: