Introducing the Radar Control Screen & How It Works!

In the Leviathans major update, we’ll be introducing a number of advanced SAM systems, including those with multiple vehicles. Today, we’d like to introduce you to something called the Radar Control Screen which will be added to many modern SPAAs in the game, making combat against aircraft more efficient. Let’s dive into the details!

Interface under development

How it works

By pressing the assigned key or by clicking on the radar icon on the action bar when in an SPAA vehicle with this functionality, the Radar Control Screen will pop up. Let’s walk through the layout.

Plan Position Indicator (PPI)

The center of the screen shows the Plan Position Indicator (PPI), which displays target marks in polar coordinates (“range-azimuth”). On the PPI, targets are numbered with special indexes that are saved until the target is lost. When the target is detected again, it will be assigned a new free index. In addition, for advanced radars with TWS mode and the ability to use NCTR, the target marks contain information about the speed vector (a small line), and type — be it a plane, helicopter or fired ammunition. By simply clicking on the target in the PPI screen, you can aim the sight at it or switch the capture and can even fire.

Sight view

In the upper left corner there is a window showing your Sight view if the vehicle has one. In this window you can control the zoom and/or switch on NVD or thermal if your vehicle has them.

Elevation-Azimuth Indicator

On the left side there is a vertical view indicator that displays azimuths and altitudes of all found targets. For NCTR-capable radars, target type marks are also displayed here.

Target list

In the upper right corner there is the Target list table with detected targets. This table is a convenient tool for working with targets, as from this list you can select them to fire at, sort targets by azimuth, altitude, speed and threat level, and also immediately lock on to a target by double-clicking on it. Fire control from this table is most useful when playing with a controller or playing on console.

Controls

So we’ve gone through each part of the Radar Control Screen, let’s now get acquainted with the controls. Directly under the PPI are two panels that show the controls; one with radar and one with the fire control buttons. For radar control, you can turn the search radar on and off, switch between the radar and IRST, change the search modes, and scope scale. You can also select a target and acquire it. For fire control, you can launch missiles, turn the missile seeker on or off, and for SPAA with guns, capture the target and fire at it. The guns will receive automatic guidance to the lead point on the target tracked by the sensor.

It’s worth noting that the mouse control in the Radar Control Screen is a bit different — the right mouse button can now fire the missiles, and you can activate the necessary actions on the PPI, in the Target list table and with other elements of the screen with the left button. The mouse buttons are assigned automatically when switching to this screen, while your custom keyboard binds and other control keys you have assigned will work here as well.

In conclusion

From the Plan Position Indicator, you’ll see the entire battle picture through the eyes of your radar. Keep your team informed of the current situation, find and identify threats, select priority targets and destroy them! However, don’t forget about threats from the ground — make sure to correctly position yourself before you scan the airspace and don’t forget to look around from time to time to move your vehicle to a safer place or to a point with a better view.

That’s it for this one, get ready for the Leviathans major update, which is coming real soon!

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Why doesn’t the CS/SA5 AESA radar have NCTR?

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Will some “older” SPAA get TWS and NCTR this patch, or is it something that will be done much later?

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Honestly, it could’ve been a nice feature for simulator battles exclusive-only content. Is there by any change simulator ground battles recieve a change?

When you stop asking for it.

Especially Rolands.

What about firing the gun while using this new system? Will the gun track and aim for the target if it’s locked or will we still have to use the sight mode for it?

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They already mentioned that

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It was pretty decent before the tws+ update but it just doesnt keep a decent lock in tws anymore, it drifts everywhere but where the target is.

Only contingency is using it in its smallest scan zone but ofc thats going to work.

I just want a fix for the tws lock drifting around the target

Oh nice, I didn’t see that there

Minigame within a game.

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Why lock a feature behind gamemode?

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Wow, now i´m missing the whole fight will watching some icons on a screen. Just what the heck, gaijin ? I want to see the action. my SPAA firing the missel, the missel flying through the air and hitting the target, exploding it into thousand pieces.

i don´t want to sit glued behind a minigame the whole match. Heck, might aswell play some actually free-to-play bowser game. Playing cooky clicker i see just as much action as with this screen.
Complet timewaste.

Like, seriously, what where you thinking. I´m here because the game gives me so much feedback. Allowing you to follow fired munitions throught the air, haveing slowmotion xray views of what happend in the corner of the screen and a full screen one showing how you got destroyed.

How people who implemented all of this into there game, could think this radar screen is a good idea, is beyond me.

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Finally, now I can play SPAA without touching the keyboard!

stažený soubor (1)

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To bring more people to play said specific gamemode, simulator battles been untouched for years except when comes to line-up changes.

While using modern SPAA that access to this feature, I believe you’ll not be forced to use it anyways, better off working with modular air defense systems that will be added into the game this update;

I liked that you can easily choose the target by the list of simply clicking on them while having a view of said target in a screen, it’s easier than the keybinding spaghetti thing.

All that AA systems gonna be obsolete when they added spice 250s

Locking interface upgrade, that will only get more neccesary in the future as more modern and/or complex AAs get added, behind said game mode is bad way to increase popularity of said game mode.

As much as i might agree sim is in rough shape taking away from other modes is just bad idea in general.

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While its good to see gaijin attempt to resolve the current imbalance between cas and ground forces, we’re going to need larger maps. Most of the maps are too small for high tiers as it is already. Going to be a lot of fun trying to hide a vehicle as large as a bus on some of these maps. I’ll be spending some time on the test range attempting to learn how to properly use these new features before going into a battle where enemy air and ground units are trying to kill me. Also hoping the basement guy will do some kind of a tutorial video on how to use these features.

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