the eastern tanks have their actual max speed (declass) 70KM/H for the T80’s, and 60km/h for the t72’s and t90’s, the armor as well is improperly modeled, shooting rounds on any eastern tank it has a 80% chance of doing nothing, and ERA does not stop APFSDS it only degrades it pen by at max 30% but in this game it just knocks off 250mm of pen ( relict ) and 120 pen (contact-5), the pen of the highest western tank is 652 and % of that is 195.6 no where near the 250 mark for the highest pen APFSDS.
the western tanks have their speed caped at 68km/h even the ariete which is the lightest one of them all and having 1500HP, Leopard 2’s ( including STRV 122) declass speed is 72 km/h they all have the same engine and trans, but they are all caped at 68km/h except the 2A7V( balance I gues) Abrams a1a1 is also 72 in real life in this game its 68km/h, the upcoming " balancing " of the leopard turret traverce not being able to aim down past 75° ± and it being aimed up at 3° + is not a real thing, if you want balancing in this game do it for all tanks not just western ones beocuse western tanks can aim down while looking back its not the full 9° but its like 5° or 6°,
T-series tank armor is correctly modeled to 67/68 degree standards set forth by declassified data housed in NATO country archives.
Penetration is deterministic in War Thunder, either you fully penetrate with enough energy to have an “in-tact” penetrator at the end, or you barely perforate/bounce leading to a bounce.
Highest penning APFSDS using NATO standard 60 degree testing is 724mm from M829A2 fired out of an L/44 cannon, and 752mm from DM53 fired out of an L/55 cannon, both of which penetrate T-90A’s UFP within 1000 meters, and “barely perforate” [bounce] at 2000 meters.
Statcards give steel plate thickness, so the math is statcard number [thickness] /cos [angle].
As for speed, your post lacks acceleration which WT over-performs in nearly all MBTs at this time.
M1 Abrams is 72kph at this time, heavier Abrams had their governed speed reduced to avoid suspension breaking.
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No the T series tank armour is not correct there is entire thread detailing how much it’s over or under performing by for the T-64 series and upwards. Some of them are SIGNIFICANTLY over performing.
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They are over-performing at 0 degrees, they are however not over performing at their LOS.
The topic you’re talking about doesn’t refute their LOS protection, only the 0 degrees protection.
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Relikt uses denser flyer plates and much higher power plastic explosives to increase the lateral velocity of the flyer plates and thus helps them shear through APFSDS much easier, especially when placed at an angle due to the impact of the plates disrupting the flight path of the APFSDS (this is why you see Relikt and K5 placed at obscene angles in-game, like such on the UFP of the T-90M (and the BVM)
It is, the fire control system automatically does that to clear the engine deck. Sure the gun CAN depress past there, but you have to turn off the powered turret traverse system. You’re also able to depress it fully when the gun is in …travel lock. And you can’t use it.
Where are you shooting??? They’re so cluttered its very easy to do something. Chinese tanks at top tier have a massive “Shoot me here and I die” spot with flashing red arrows, its pretty simple actually.
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Yeah, Russian tank models are definetely realistic and not broken…
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Yes because russian autoloaders totally don’t just jam (turn black) and need a repair without exploding ammo…
I can send multiple pictures of your flying turrets but it’s against the rules. Last time I tried showing the truth it was flags all around.
I’ve a good mind to make a video compilation of non-exploding Russian ammunition but I fear you will deny even with the footage in front of your eyes because it doesn’t suit your narrative that NATO mains are complainers who just need to shut up
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Leopards do it sometimes as well, but yeah, Russian Tanks have a weird bias where they don’t spall or take damage at all. I’ve had my own T-80 ERA stop around 11 shells before breaking.
A bug to be sure, but an ever-present one.
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That’s because of the internal layout and fuel tanks, as you can see from here there’s basically no spalling when shot at front side part of the tank, it’s because there’s no bulk heads modeled like there’s for Abrams.
ERA is wrongly implemented in game, IRL the ERA effectiveness drops when angled, it’s the opposite in game, it’s modeled as a extra armor plates that become impenetrable when angled.
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Yes, it’s a prevalent bug, but the ERA is also wack. Russian ERA has the chance to not detonate when stopping a shell or missile. It also has the chance to stop even a LOSAT at maximum distance for some reason.
SLERA, when they get around to actually modeling it on the Merkava, should be better in every way that Russian ERA, but we’ll see. I don’t have much hope.
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So what, i can make you a compilation about that with pretty much every tank.
No one cares
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LOSAT missile themselves are incorrect. I’ve smacked a Challenger 2 in the side before from 2000 meters away and all that happened was that the engine, transmission were killed and the loader died.
LOSAT is still terribly performing, but I digress. The Russian ERA is overperforming.
Russian Tanks are volatile. From a Realism standpoint, it doesn’t make sense in-game, which is why their durability comes into question.
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Indeed, but I’m mostly referring to Russian ERA being able to eat one without exploding lol
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It can also stop Mavericks too:
// AGM-65B Variant
// AGM-65D Variant
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I’ve had it stop my Spikes as well, though I don’t have any screenshots.
Pure stalinium + Игорь stare + premium =
I’ve definitely seen Russian ERA eating multiple HEATFS in the same place when it’s only supposed to eat 1 round.
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Sometimes it must explode just if anoyher ERA parts atound explode. Clearly can be seen on T-80BVM IRL for example. On hull.