Increase the RP cap per kill in naval

This is the big naval patch which will draw the most attention to naval ever and I want to see it succeed, I want to see a new influx of players to fill the matches.

There are many problems with naval stacked on each other but currently not only is there no incentive to duke it out with your peers you get rewarded far more for punching down instead.

Half an Atlanta should not give the same amount of RP as oneshotting an Alaska

7.0s should give far more RP than punching down at cruisers


11 kills, most of which were of my peers and the 7.0s are worth just as much as the 6.0s
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Killing a 4.3 K2 with a 5.7 is worth just as much as anything else.

In every match these kills are worth a fraction of your total RP because the game largely just cares about activity and time spent in a match, there’s no incentive to slug it out with a peer for 5-10 minutes just to watch some AI slip in a hit and you to walk away with an assist (or sometimes nothing) when you can just spend that entire time farming all the bots and uptiered players instead.

We need more RP per kill in naval, especially in uptiers and it should not be capped to the same level of rewards no matter if you are uptiered or downtiered.

Increase the RP cap per kill and give players more rewards to punch upwards or against their peers instead of it being flat across the board.

3 Likes

RP rewards in naval for higher tiers is awful, its RP per game compared to air is like 1/3 and 1/2 of GRB, and yet they exspect anyone to grind through 6 * 400k RP USA rank 6 battleships to get to the rank 7 Battleship.

Honestly, the rewards should be double to triple what they are now, especially in rank V and above.

1 Like