Increase in SPAA users J out at 13.0

Are people complaining about SPAAs at this moment? U literally only has to “click” with your right hand eating a dorito with ur left, while the guy on the plane has to become Neo in Matrix. LMFAO.

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Don’t waste your time with that poster. Will go on f-o-r-e-v-e-r …

Yes, that’s exactly why I’d still want the option to J out for free as if it happened automatically.

Alternatively still have it happen by default, but give an option to cancel it. Mainly so you’re not interrupted while capturing a point for example, just because your radar somewhere in the back was hit, or forced out of a good scouting position because that one leftover launcher died.

Better option: remove J out from SPAA entirely (unless stuck) so they’re forced to either attempt to making a contribution to their team (cap a point) or give someone kill credit.

Just always give credit to someone. There should really be no time a player dies and nobody gets a reward.

Instead it should go to (highest to lowest priority, using highest if available):

  • The enemy player that did the most unrepaired damage to the current vehicle
  • The enemy player that last did damage to the current vehicle
  • [Only if the dying player is in an aircraft] The closest enemy aircraft
  • The closest enemy player (both ground and air launched missiles / rockets / bombs should also count to this).
  • All closest enemy players if multiple are at the exact same distance

I’d rather see too many rewards than not enough, even if Gaijin wouldn’t agree.

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Why would someone be rewarded a kill he did nothing to contribute to lmao
If you allow an enemy SPAA to fire all its 32 missiles without killing him, that’s on you, let him respawn on his terms

If someone J’s out to avoid dying, then they died as a result of the attacker, and the attacker, in turn, should get credit.

Good luck discriminating these cases with genuine good faith J-ing out
That can only lead to punish everyone

The only good face J-ing out is when you’re stuck.

You don’t need to. Just always give out kill credit for a J out.

The only good face J-ing out is when you’re stuck.

I’d rather have a friendly SPAA J out to get a tank and fight on instead of a fat truck driving in the open that is gonna be worthless and drain 100 points to my team, plus giving points to someone, allowing the enemy to spawn more units, or even a nuke carrier

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And I’d rather get kill credit for launching a missile at someone, or give SP to enemy team, rather than just kill deny and waste everyone’s time.

Listen, I know everyone wants more rewards, but that is not possible in the long run. There are opposing forces at play, and the easiest way to think about rewards is as someone’s income. Static in size, cut or allocated into multiple slices, which can be adjusted dynamically. If you increase your spending in one category, you limit your spending on the others.

In the long term, overall income (SL or RP) can only be increased by player agitation or arbitrary Gaijin decisions. By giving players rewards for actions they had little part in contributing to, you’re not increasing the total rewards in the long term, only decreasing the proportion of rewards awarded for undeserving things.

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