Increase distance of Sound

Some vehicles are ridiculously quiet at even short-medium distances, you can hear children talking in the audience to compare sound levels.
Now also add to that the fact that you yourself is sitting in a tank.

Edit:
But for the sake of the game things can of course still be argued for a change for playability.

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That just tells us that the microphone and software worked as designed, nothing else.

To quote the Mighty Jingles on Tankfest: “When editing this video i needed to cut out talking people during the show, we could not hear the people talking over the engines sounds but this bloody camera and microphone I bought for this event is just too good at seperating and balancing the sounds.”

My main issue is that 215m is far too short.
Engine sounds pop in constantly and very noticeably. Its not an issue of “Oh he was just quiet and got louder” no it is “0 DB at 216m” and “90db at 215m” with nothing inbetween.

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Well its still a simulator so it should be realistic

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Good points :)
Although i have not personally experienced this “pop in” you describe.

I don’t think War Thunder is a simulator, i don’t even think they say they are anywhere?
I would personally say they are VERY close to one in many regards though.

I would like to point out (as a qualified sound engineer) that most videos “normalize” the audio. For this, video is NEVER a good reference to go by.

That said - I have personally been around some of these machines.

In the main site it said “realistic military vehicles online combat game”
In wiki it said its sim too and im pretty sure gaijin said it themselfs

I wish we had SQUAD sound design. You can tell how far away something is up to like 600-800m, and engine sounds are distinct to the point you can pretty much tell whatever it is as well. Not only engines but guns/canons firing.

With maps as small as they are getting maybe having more realistic sound would just create a cacophony of indiscernable noise, which is why its 200m here.

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the 215m is just pure lazyness.

We could have sound with no distance limit by simply having a proper fading calculation applied.
But the main issue is that gaijin for some reason made their sound system into a slave of other systems instead of a master, as is the usual approach.

Most of the Bugs with the system are almost certainly caused by this design choice.

Instead of the Sound being dependent only on the main servers data and sent to the players from that server the main server has to wait for the players to send data before making any calculations and sending it back. The decision of to whom to send the data is also another calculation dependent on player data.

it is overly complicated and outdated.

Of course just changing the system to a new standard would already be more than what we get in a major update as it requires to essentially rebuild the entire game around the new system by flipping or redirecting dependencies. SO I understand why it is not being done/talked about if it is being developed.

I still believe that we need at least 400m of enemy sound with proper sound balancing, even if it is just a stop-gap measure until a proper remake of the soundsystem can be pushed.

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I mean, the vehicles are pretty realistic compared to other games.

Yea but the sound needs to be realistic aswell

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Sound scouting is unrealistic anyway and removes any chance of flanking a smart camper in a heavy tank. He’ll hear you coming and turn towards you every time. So essentialy, if you have to push and don’t have teammates around, it’s GL HF on city maps, best you can do is drive away as fast and far as you can.
But changing the distance to 215m doesn’t help really, as the problem is being able to hear enemy tanks innan active warzone from inside a tank. You know, rhese are conditions where you are hope to not go permanently deaf during artillery barrage, while in WT you get all the advantage od open hatches with no disadvantage of being unprotected and getting your ears clobbered by gunfire, including your own.

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sound scouting is literally how tanks got spotted in reality.
I mean that is still the case today as multiple testimonies from russian and ukrainian soldiers show.
The US Abrams was also feared by its opposition because in the bad desert conditions sound was used to detect enemy movemeant ahead of time and the Turbine was simply much quieter at range than any conventional engine due to the pitch of sound not traveling as far as the bass of conventional engines.

True, does not change the fact that in reality tank comanders literally did expose themselves to that for beter visuals and sound perception.

Also this is a game. We can also repair our tanks from devastating damage that would disable any tank in reality, like broken engines, transmissions, guns and breeches and so on. All of these should count as kills and that not being the case is far less realistic than our comander apparently living outside of the tank 24/7 no matter the cire we are under.

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You completely miss the point. Sound scouting works for infantry that is not currently being engaged.
Nobody is going to hear a tank during artillery barrage.
Nobody is going to hear a tank from inside a tank.
If you were able to hear it, you wouldn’t be able to hear much once guns start firing.
In WT you get the benefit of poking your head outside the hatch with no downsides. You can even control external MG with magical ghost manning it.
That’s absolutely unrealistic.
I’m all for infantry being able to sound-scout tanks.
Too bad there’s none in WT.

Also WT battles are too quiet, really. IRL you’d have MGs firing, grenades exploding, mortars and field guns working. But even if it’s only tanks - GL “sound scouting” after firing a few 76mm shells out of your open topped M10 parked between buildings.

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works for tank crews as well and is actively being used by them to this day.

Artillery masks tank sound ingame as well

that is a false information you clearly never where inside atank in your life, you should visit tankfest

guns do not fire all the time.

And? Literally already said my two cents regarding that

So is us being able to repair tanks

Tank crews do that as well. You are living in a fantasy world if you believe anything else

Literally present in WT maybe you should check your hearing?

You try so hard to create arguments to say “i dont want sound" without saying "I dont want sound”

Just say that you are against the idea of hearing anything but your own tank and gun and stop making up fake arguments

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Generally fix sound fr, you don’t hear the engine before you hear the rattle of the tracks. Not to mention gaijin has 0 sound echo off of dense forests, tree lines, buildings, or any other dynamic sound fr.

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Show me 1 example of tank crew taking part in an intense tank battle sound scouting through closed hatches. You’re making stuff up just to make me waste my time.
If there’s no battle going on and hatches are open - sure. But that’s not what’s happening in WT.
IRL in the city sound is also getting reflected, so even if you are able to hear enemy tank because your hatches are open, you won’t be able to tell the distance or direction with any degree of accuracy.

I just want basic realism

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You are the only one wasting time, You are not even stating what you want. You are just spouting random stuff without goal. STATE WHAT YOU WANT FIRST then argue for it.

That much I can deny, because your arguments show that you can not even define what is realistic and what is not. Your arbitray selfimposed beliefe of what is “realism” is not realism it is your believe and nothing else

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I want realistic sound. Which means no sound scouting, no ability to be able to tell the location of enemy tank through walls etc. so flanking is actually viable.
If you couldn’t figure it out yourself, I have bad news.

If you think you can sound scout while inside a tnak with closed hatches - I have bad news.
If you can’t tell infantry/tank crews sticking their heads out of hatches outside of active battle from tank crew in the middle of active battle - I have bad news.

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This is unrealistic and does not refelct reality whatsoever.

You still have not said what the exact changes to “distance of sound” are you want. If you could not figgure out that I wanted EXACT changes as proposals then that is on you. “I want ralism” is not a proposal that is an opinion based on your definition of realism which is different from anyone elses definition of realism

we already established hatches are open in this game. So go figgure

That sentence makes no sense and literally can not be deciphered. what am i to tell? can`t tell that tank crews sticking their heads out can not get food? air? bonus payments?

Stop posting off-topic please and either provide exact changes to the system of “distance of sound” with a concrete end goal (note once againm: Realism is not a end goal as it is neither defined nor can be programmed) or just stop.

Your view of reality is scewed that much is all that is clear. Stop believing and start actually knowing stuff.

Nothing inapropriate in this

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