Incorrect Radar Specifications for the: "AN/MPQ-64" Radar

The AN/MPQ-64 Radar system on the new “CLAWS” System for the United States tech tree has incorrect game stats.

For one, the radar in-game uses the “J” Band for radar. While in real life, it uses the “X” band. A Second, is the range of 20.00 kilometers (12.43 Miles) that is used in-game, is half that of the real life system, which is 40.00 kilometers (24.85 Miles) on the nonupgraded version

Sources: AN/MPQ-64 Sentinel – Missile Defense Advocacy Alliance

Im guessing for now the J band is a balancing factor
Setting it to X band would make it undetectable for pretty much every single RWR in the game
I dont think theres a single RWR in game right now that can detect X band
and we only recently started getting K band RWRS

As for the range though you should definitely make a bug report for that

The range issue has been reported and accepted 23 days ago here: Community Bug Reporting System

The radar band is correct. X-band is the IEEE radar band, which corresponds to the I/J-band in the NATO standard that War Thunder uses.

Not this again… X-band is IEEE naming convention, it corresponds to the I/J-band in the NATO naming convention, which is what WT uses too.

Range may be wrong, but I’d need to check. I think 20km isn’t its max range in game, just the configured value against a known rcs. I believe brochures claim up to 75km though.

If you really want to fix it too, currently search mode is overperforming perhaps. Though its an ESA, so everything is possible, the radar seems to only scan in a 22° elevation zone, so to cover the full 360° and 65° elevation total rn, it would take 6s, not the current 2s.

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No it wouldn’t. There are two main radar band systems IEEE and NATO. War Thunder uses NATO bands.

IEEE X band equates to NATO I/J band.

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My bad i did not know that and looking it up now the NATO system does not even have a X band to begin with
I was thinking of it in the sense of how bands are implemented in game
since all you really need to know from a gameplay point of view is just lower letter bands cannot detect higher letter ones
they also have a minor accuracy change but not enough to matter at the high end so its ignored
Setting it to a higher band than what it already is at (K or higher) would make it invisible to many aircraft and thats why i said that

Also one of the brochures clarifies it as well. This mistake is pretty common, seen it for the sentinal at least 4-5 times now already.
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This is my first time on the forums so I didn’t know where to post this. Thank you for the information :]

I’ll just dump links to all of my reports.

AN/MPQ-64 Missing Aircraft Identification // Gaijin.net // Issues

AN/MPQ-64 Radar Scan Rate Too Slow // Gaijin.net // Issues

AN/MPQ-64 Insufficient Range // Gaijin.net // Issues

AN/MPQ-64 Missing TWS ESA // Gaijin.net // Issues

These are great reports! Has anyone of them been fixed yet? I do feel the radar is quite lacking so far…

Has anyone worked on similar reports for the tansam?
The radar on it seems even worse than the slamraam one and i find it hard to believe it scans as slowly as it does currently

No as far as I am aware.

I believe some but I do not have info on it.