To continue the discussion on improving naval, here are some other suggestions raised in the old forum that could use some more love; this time focusing on the Crew and how it relates to the current gamemode:
-
[Naval] Replace Crew Hitpoints with Sinking as the Primary Means to Kill a Ship - Gameplay - War Thunder - Official Forum
A revision of the ship’s defeat condition from running out of crew at some point and your ship just suddenly realizing their desire to become a coral reef habitat to actually your ship struggling to keep the flooding at bay as your crew no longer can keep up with the damage control while manning their stations. Now I know the idea of “Not Enough Crew Members to Repair” is something of a legacy of how Ground Battles does things, as mission kill (loss of vehicle because an essential component is broken but all crew is alive) isn’t a thing, but the way it’s currently implemented just makes the game end up feeling like a health bar in disguise, something anti-thesis to WT’s whole gameplay loop. Not to mention the UI readout in regard to crew loss in the damage indicator is something I’ve never been able to figure out. There’s an indication of how much crew is left out of the total on the top left then on the bottom left there’s a percentage of crew? Aside from being seemingly redundant, the two value doesn’t seem to even match each other’s value; with, say, 268/273 which is 98% but the Percentage value instead provides 84%? I know there is something about crew skills among all these calculations but to say it’s not intuitive is an understatement. -
Allow naval ships to "uncrew" secondaries and AA guns to mitigate HE spam, boost repair speed - Gameplay - War Thunder - Official Forum (my reposted suggestion of the same idea)
Now I wish this idea was implemented to reverse the intention of the OP. I’ve already mentioned my issues with the current nerf to HE ad nauseam in this thread alone, so I will avoid restating it here. But that being said I think this is a solution that could be easily implemented to offer the best of both worlds. Combined with the existing “target surface target/air target/both” feature (with a little cooldown so you have to plan ahead), those commands now dictate which parts of your ship are manned. This idea might also be effective at weakening the (current) bots as they tend to set their secondaries/AA to fire on all targets; meaning those positions are manned at all times and therefore will suffer greater crew casualties from surface combat. The alternative will just make them vulnerable to CAS or sneaky patrol boats.
As we are speaking of Crew and their implementation, I guess now is a good time to talk about the Crew Skills in Naval that have caught my eye:
-
Enemy Torpedo Spotting Distance crew skill needs an overhaul. Currently, it’s broken (again), but even if it works as intended, it would be utterly useless beyond a certain stage. While I can understand its application when it was made at the very start of Naval game mode with speedboats and the like, the max distance of 10 metres is absolutely useless for larger ships. Instead, I believe the detection range should be based on the size of your ship, say each “bar” represents a percentage of your vessel’s length, with a filled-out skill allowing you to see the full length of your ship outwards or something.

-
- On a related note, mine spotting doesn’t work at all. You will hear the sound warning you of a mine in your proximity but it is not highlighted even if I’m virtually next to it. I doubt this is the intended effect for Naval RB (if it is, let me know).
Other Suggestions To Consider (for now, I’m sure we’d find more over time):
- [Naval] Main and Auxiliary Caliber Shooting with One Button - Change to a Key Bind - Interface - War Thunder - Official Forum
- Radar Overhaul for Naval forces - Gameplay - War Thunder - Official Forum
- Naval Battle Re-Armament Improvement - Gameplay - War Thunder - Official Forum
- Improved underwater-travel physics for naval shells - Gameplay - War Thunder - Official Forum
- This ties to the previous discussion on this thread and got Passed for Consideration in the old forum, but I don’t know if still being considered so here it is anyway: Searchlight for Naval battle - Passed for Consideration - War Thunder - Official Forum
Less Pressing Issues:
- Some map requires their Level Of Details to be redone to avoid such a dramatic pop-in on island features. The most dramatic of this case is probably the African Gulf map where the entire top of the island just derenders. While it doesn’t affect gameplay aside from you sometimes being able to see enemies that you shouldn’t be able to, it does make the game feel less polished than it could be.


