Improving CCRP using Aiming Points

I have a larger, more detailed post planned for some feedback regarding aiming points for next week (assuming that the bugs have been sorted and it actually works enough to test properly by then) but I wanted to make a small little post about something else.

Currently to set a CCRP target point on something like a base you have 3 options.

  1. Cycle through all the available preset target points. This is fine in something like ARB, but can be quite tedious in ASB where you get no meaningful indication of what base you have targeted outside of your immediate HUD (if it has any HUD Symbology) and there can be 20+.

  2. Using the map mark function, which again, is fine, but is slow and fiddly, especially in the middle of battle. It also requires you zooming into the map first, to place the marker accurately. It also cannot be used against Air field sub-sections as they do not align with the map symbol

  3. Making a marker manually either through the use of a Tpod or by pointing your nose at the target. This is again fine, unless you dont have a Tpod, or the target is behind a ridge. Especially impractial if you want to employ a longer ranged Loft attack.

So to bring this back to the aiming points, the aiming points can be placed on the map, and then targetted by selecting them, just by clicking them. This is what Im proposing they add to standard CCRP for bases, Airfields and any future objectives. Just the ability to mouse over the PoI on the map and target it. Instantly and accurately, no more needing to use any of the above methods. This could also include cap points in GRB.

For airfields this could be done by placing 4 PoI targets around the map marker which then correlate to each sub-system. Enabling the use of CCRP against these targets much easier as well.

Its a small, subtle improvement that was actually suggested back on the old forums by @Schindibee but never came, with the code basically implemented, it would be good to see CCRP get some improvements from the Aiming points system.

Would you like to see CCRP gain improved map target functions?

  • Yes
  • No
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Finally, I can drop my FAB-3000 UMPK from orbit with the precision it requires.

(Obviously an extreme issue with this minor part of the suggestion)

If this encourages them to bring real objectives to air rb, it would be nice, but I sadly don’t think they’ll bring it to sim alone.

Unfortunately true… (which is why I also threw in bits like GRB cap points)

Just has the minor issue that there are weapons that can comfortably glass these points if this is implemented.

Obviously, Russian weapons, but still has to be considered.

Ah. even more reason to do it then

Not sure If I understand you correctly, especially what actually the suggested change is.

Already now you can freely place a AP, and set your SPI or seeker to it, via configurable command.

I already now like the AP’s better than the normal map CCRP marking method, because they are easier to aim: When you move them they show a cross, with which you can much more precisely mark exactly the point that you want, better so than with the bracket.

What would be nice would be if the AP’s could “snap” to map elements if placed close enough, but may be tricky as well and maybe even a bit too powerful.

The proposal is:
Open Map → Map presents preconfigured aim points to known PoI → Click said preset to place an aim point there.

From how I read it.

Yeah, as Fluffy said. Basically, just being able to click a base on the map and it selects the associated preset target point for it.

In the exact same way we can select an aiming point by just clicking on it on the map

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