Improvement on interception of air to air missiles

like the SMDR Drone (4meters straight wingspawn) in french army, or cruise missiles such like tomahawks

i know its not fully reliable but come on dawg i don’t think they’d get the name of the missile wrong lmfao i sent it for the acronym

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auto-defence come from that will of being able to defend yourself on short-ranges.

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the mica isnt a long range missile anyway

also i dont know french

it never was, and will never be (even with the NG variant)
but it’s still not made to shot-down A2A missiles (side-effect only)

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meteor exists

i take the high speed gate as for being designed for a2a missiles. do you know of a fighter that approaches at a combined speed of mach billion?

but i do,… actually being a french engineer, passionated with my own country stuff.

exactly.

the problem is different,…

an A2A missile shows up a front face of maybe 0.5 round square meters (less now because we all use materials to limit that RCS and forms)

a cruise missile or a SMDR drone type shows a front face of 2m² , but it’s considered a small target due to reflected RCS being smaller than fighter planes.

it’s RCS that will gives the ability or not to pick you up on radar.
that’s why any radar have a single max range and also effective ranges for every aircrafts they encounters.

the high speed gate will work only if you’re visible on the radar.

yes, the entire reason i opened this topic, theres way too much succession with other missiles. these are the reasons mica isnt fully accurate on shooting other missiles down

mica should have a higher succession rate. you know of the ukranian mirage shooting a russian kh down don’t bother me with finding it, i know its slow but it turns almost 90 degrees to shoot a small target like that.

this is annoying for other missiles. but mica should be able to do it on front aspect.

isnt that why the missiles go pitbull on low range? you keep bringing up range, mica isn’t a long range missile. its seeker (at least in game, i doubt there’s real data on its seeker) is the best in terms of picking up targets from long range, as it goes pitbull around 20km’s whereas other missiles are lower, meaning it does have a stronger seeker than other missiles

i’m kind of nervous speaking to a french engineer, you prob dont work at mbda but dont send classified docs pls

  1. they use magic 2 missiles
  2. an air to ground missile like a KH is way bigger than a air to air missile
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normally i wouldnt say this but since we’re going in to super detail and everything needs proof,

literally what i said. its too slow, its big. but, it can turn 90 degrees to intercept a cruise missile. im not saying mica should turn 180 degrees to shoot a tiny needle down ffs

in-game the MICA seeks up to 20km, but the target have different RCS:
Fighters might have 1.0 to 0.8 RCS ratio - 20km to 16km max range of detection by MICA radar
Big missiles (KH-58MT) have maybe 0.5-0.4 RCS - 10km-8km max range detection by MICA radar
A2A missiles (Amramm, R-77 or AIM-9’s) have maybe 0.2-0.3 RCS - 4 to 6 km max range detection by MICA radar

so the MICA is able to see a fighter at 20km, but an A2A missile at only 4km

then it needs to steer enough to be in the path of the target, and then be close enough to trigger proxy-fuse.

see why AMRAM can’t shoot missile reliably is due to not having a hard pull ability such as the MICA.
yet, the MICA ain’t reliable either, as the A2A missile moves way faster than a fighter, and is detected far closer than the fighter. (if detected at all)

don’t you worry, it would be considered “high treason”,… i’m not dumb enough for that.

the supplying of MICA hasn’t been done yet (based on publicly available information)

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holy paragraph

then read it (i made it small),… because you’re misunderstanding what is the MICA ability.

the 180° turn is only available at launch, on a Link-16 lock (link-16 are unavailable in game)

for fighters.
fire a mica for an a2a missile coming from behind you and you’re dead. doesnt have enough range and clearence to shoot it down, would detect the missile far too late.

amraams, r77’s, pl12’s chances of shooting an a2a missile down should be lowered drastically. mica is an exception because it can shoot a2a missiles down. the entire topic.

i think you’re stuck on the “specifically designed to” on there, which i said due to its high speed gate, but can’t i exaggerate? i hate mcm i want it nerfed.

guess, i’m not.

mcm is currently a side effect, it’s possible because aircrafts have some datalink with missiles, allowing to revise after launch the position and interception point of the target.

the current mcm is then plausible within normal conditions.

also, you forgot that apart AIM-120’s, other missiles pulls as much as the MICA once the engine is out of rocket powder. (around 28-34G in game).

and that it only needs to cross path with any missiles close enough to bring the proxy-fuse to ignite.

as most of the time we’re facing headons in this game, it is most likely that missiles are on a similar path.

missiles approach at fast speed. you’d need to fire the mica close to a missile anyway, and aircraft radars should pick up a2a missiles at 15km’s best. by the time you fire its 12-10.

unrealistic

shouldnt under 10-15km’s

way too high success rate

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