This is more or less a thought I had; I can’t make a pretty or intricate post like some of the other ones I’ve seen, so sorry if it’s not interesting.
I believe War Thunder needs a new reloading system. When I say this, I am talking about the following:
- Changing shell types after loading
- Manually starting the ready rack restock
- Guidance cut off and reload for missile reloading style AAs
1. Changing shell types after loading
Currently, the only way you can change shells after it’s been reloaded is to fire the currently loaded shell, and then change the ammo type. I’m not a huge military maniac, but I think it’s possible to open the breech again to take out the shell and load whatever you actually want in the breech(Sorry if this isn’t true). This mechanic may help tanks that don’t have much ammunition.
Implamenting in-game
This mechanic may be as simple as adding a reload key bind, allowing players to first select the round they want to fire next(Same as current), and if they want to actually change the shell without firing, the player can just hit the reload key bind.
2. Manually starting the ready rack restock
Sometimes while playing ground battles, it feels like the ready rack restock takes forever to restart. I’m sure there are some payers that died because of the ready rack restock taking forever to start. I also know some tanks have a small ready rack+fast reload(Ex. Type 10, Leclerc), so players take some extra rounds that are stored in secondary racks. This mechanic simply solves that by allowing the player to manually start the restock whenever they feel like it is necessary, improving shell availability and survivability by immediately moving the shells in the secondary racks to the ready rack. I feel like it’s a good feature to have on top of the current automatic restock.
Implamentng in-game
This mechanic may also be as simple as a key bind. Simply hit the key that you binded the action to, and the restock starts. I believe it is a good mechanic to have on top of the current automatic restock.
3. Guidance cut off and reload for reloading style AAs
This is more or less focused on the Roland AA system. Currently, you have to wait for the missile to either hit its target or self-destruct in order for the reload to start. I’m sure some people experienced dying because they couldn’t reload because of this system. My suggestion is to allow the Roland systems and any other AAs in the future with a missile loading system(Or any other current ones that I missed) to have a mechanic that allows to cut off guidance and start the reload process whenever the player deems necessary.
Implamenting in-game
This mechanic could also be as simple as clicking the firing button again to cut off tracking. I feel like the missile reloading style AAs could benefit massively if this is implemented.
Those were the 3 thoughts I had about the current reload system. Like I said in the beginning, I’m new to the forum so sorry that it’s not fancy or easy to read like some of the other ones.
This suggestion was revoked twice, either because it was irrelevant, badly formatted, I don’t know. However, if someone with more forum knowledge else wants to suggest to the devs about this, feel free to do so.