If you could, how would you re-balance CAS in Ground Battles?

Yeah, from my understanding big bombs were overperforming? Maybe not completely revert the changes, but make it back to where the bombs within a certain radius are a guaranteed kill. I haven’t encountered this issue yet personally, but I seen clips of it so I don’t doubt it’s an issue. If the bomb is big enough, it should just kill the crew with the concussive blast at some point at some radius. My suggestion is dependent on assuming bombs are more reliable again. I think reliable bombs but harder to aim because of bomb fuses requiring a certain altitude is preferable fix to roll-of-the-dice bombs that decide whether they do anything on a direct hit.

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Way too beneficial. Sounds like player wants best of all the worlds.

Not sure how that “balances” anything.

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Just a thought. Personally I would be more on board with saving your plane for later at an airfield or a partial refund is sp