the two most handheld and powerful trees in the game lmao
you really shouldn’t mention skill when your hand has been held the entire game. you’re probably dying to cas a lot because it’s the most likely way to die when playing those two nations as your tanks are strong as fuck
CAS being a problem occurs with any fighter that can carry multiple 500+ lb bombs and that starts ~ BR 3.7.
Multiple nations have prop fighters that can carry 500+ lb bombs, not just the US. The US seems to be more of an issue because it is played so much. To name just a few…
Typhoon Mk Ib/L
I-185 (M-71)
KI-43-III
bowman i unironically suggest a good nights sleep, and if you have an opinion of that caliber even in the morning, it might just be time to hang up the forum posting and actually play the game
removing killcams doesnt solve the CAS issue.
just because you didnt get a perfect view of who killed you, doesnt suddenly make ground units invisible and invincible. and regardless, maps are small and its very easy to know who shot you from where
Constants nerfs for NATO ground vehicles while Russia gets constant buffs and ordinances that doesnt even exists?
We are gonna ignore the fact that the US its one of the most poor moduled and poor performing top tier nation you will ever look at
We are gonna ignore the fact that volumetric its a shitty mechanic in its current state which somehow only makes russian vehicles better cause of it
We are gonna ignore the SPAA problems at lower BRs running and gunning people when it shouldnt be possibile
We are gonna ignore poor map designs made that one side would prevale mostly every single time cause the strong points are only reachble to a specific team
We are gonna ignore some shells are poorly modeled,by a mistake or by the community who cried to revert the fix
We are gonna ignore 1 death leavers plague?
So do you also want to remove tanks having roof-mounted AA MG’s? Since clearly a classification of vehicle can only exclusively damage said class of vehicle. Fighters can carry bombs just like they did in real life, but they’re typically low in number, low in mass, or both. That’s just fact, if you want to start artificially removing historical accuracy you’re taking the game down a dreadful road.