More and more players are complaining about the lack of balancing of artillery vehicles in the game (notably the K9 Vidar), I would like to propose an idea to make these vehicles slightly less efficient without a Br change being necessary.
Firstly what makes some of these vehicles annoying today is their ability to move fast and fire on the move without any problem, all while firing a shell that is almost sure to one-tap any tank.
So my idea is to limit the ability of these vehicles to shoot on the move (which they can’t do in reality anyway). This mechanic could be implemented in the same way as what is done for ATGM launchers, the shell/missile cannot be fired above a certain speed, or cannot even be fired if the vehicle is moving.
Secondly what annoys a lot of players (in my opinion), especially in the case of the K9 Vidar, is its ability to fire every 6 seconds in ace, which makes it more effective than most MBTs in the game at this Br.
My idea to limit this problem would be to make the reloading of artillery more realistic, in fact, the manual loading of a 155mm shell is slightly complicated in a tank moving at more than 50km/h (especially when the charger is standing in the the tank and he must collect the shells which are placed at his feet to mount them in the breech), the idea would then be to extend the recharging time of the shell when the tank is in motion
Give me your opinion and don’t hesitate to suggest other ideas if you have any.
Personally I don’t find it that balanced, it remains a tank with a laser rangefinder, a thermal and a cannon which allows you to shoot precisely on the move, all in 8.0. The majority of vehicles of this Br do not have these advantages.
In addition, the tank seems less vulnerable to overpressure and even solid shells do not do that much damage.
In 8.0 its shell can destroy all light tanks and the first MBTs in one shot, I have already been destroyed by a shell which impacted next to my tank (amx-30)
However you are right, it requires good skills, even if the shots are made easier by the laser rangefinder
I wasn’t trying to make fun of you. I just thought it was kinda funny that you said “In 8.0 its shell can destroy all light tanks” because, I mean, the 6.3 and even 1.0 HE slingers could do the same. I know the vidar is a pest, and agree that’s really good.
There is a 7.3 with good penning rounds and laser range finders.
OF-40, IKV=91, M41D has thermals with a middle of the road round, and likely others at 8.0 or below.
Raising the VIDAR only increases how many light tanks it sees as more people prefer the more powerful light tanks at the 9.X area, especially Italian ones.
And artificially nerfing its reload will inevitably cause issues of fairness and a likely lower of the BR if it stayed.
At the end of the day, it’ll still bounce off M48s consistently which is thankfully a more common sight these days.
Yes, but it also increases the number of light tanks that have LRF, thermals, and stabilizers, which would make the VIDAR slightly more inferior.
I guess, but I don’t think a well-aimed shot to the center of the driver’s port, or the roof of the M48, wouldn’t work. This is made easier with the VIDAR’s LRF; albeit, the round is still relatively slow, and so a bit more difficult to aim than APDS.
It bounces into the turret, or hits the optics and does nothing.
I know from shooting at M48s, and using M48s against VIDARs.
The turret commander’s turret? Round hits the machine gun and pre-detonates outside the tank…
It really is one of the MANY counters to VIDAR, and is in USA, Germany, Israel, etc.
Britain has Conq and Chieftains, USSR has T-54s along with China, Israel, etc.
Japan has STB-2 that is hilariously armored against HE rounds.
AMX-30 gets shafted cause of course it does… unless the turret front is hit.
Most tech trees have counters that should be first spawns… well, 9 tech trees have counters, France gets shafted if you get hit.