I think that Realistic Battles need to be changed to be fairer. To Start out it doesn’t matter what gun your tank has because about 80% of the time you instantly die because the see you, so it more maters how much armor you have then anything else. Tanks like the BMP-2M has an 70% chance at surviving a hit show be the layout for all tanks. This means that all tanks, for every nation should be downtired to make everything fair. For example, the T-34-85 needs to be moved down to B.R. 4.7 because it has a 40% chance of being instant killed or being damaged where it can’t fire back. So, my point is that the gun should play a every little fact in the B.R. placement of a vehicle because the armor is the only thing that matters.
Making self-guided missile helicopters only spawns if an AAA with homing missiles is spawned because they can lock on to them at far ranges. People sit back too far that they aren’t visible to regular AAA, making them impossible to kill. It’s the only fair way that I can think of.
Making all aircraft and helicopters have a little red dot up them when they are within a certain range of AAA. I can’t tell you how many times I’ve been killed by a aircraft or helicopter that I could see in my AAA, so I think that Simulator Battel should be the only place that has no markers. Only making the somewhat visible when there in a certain range of an AAA seems fair.
Everything in air Realistic Battles seems fair so, why can’t Ground battels be the same.