Why is Gaijin biased to Russia only at top tier ?
There’s no nation bias period.
Because for historical vehicles that aren’t currently used in active duty by anybody relevant, we’ve a lot of factual data how it works, the armors stats, so there’s less ways to play the system.
The problem comes from modern tanks specifications being hidden, armor values hidden and it’s only Russia who provides any sort of data for their tanks, and because Gaijin for some reason trusts Russian sources, we get russian tanks better than they actually, meanwhile NATO are just a guess work and are not realistic ( We can compare that by comparing leaked Challenger 2 armor stats to in-game one, but let’s not because I’m unsure about the rules of forum regarding that)
Also, the maps are biased towards Soviet MTB’s. And it will continue to get worse as Gaijin is very keen on making maps even smaller.
It’s not Russian sources…
It’s declassified schematics, and schematics don’t lie.
Especially when they’re from Germany, Poland, Ukraine, etc.
T-72B 1989s armor cut in half also proved the schematics correct.
Do you seriously get Maginot Line & Mozdok more than all other maps? Since those are the only real maps that benefit Soviet tanks.
City maps benefit no one due to hull armor being useless in the city outside defending positions.
All the small maps are ancient BTW, all the new maps are larger.
Blah blah blah :)
You know, if you always ignore knowledge, you’ll never learn how to easily deal with Soviet tanks.
This doesn’t look like bias to me, more like just a guess work, because as you said, many hard facts are still not accessible to the public.
Meh, I’ve more issues with Soviet aircraft in ground and lack of NATO SPAA options.
Su-25 is even more stupid than T80BVM.
That is a perspective I can accept and respect.
I only have air RB experience against Su-25 for the most part cause I haven’t touched 10.0 in months due to 11.7 spading, and 8.0 spading on the ground.
I hear some stories from SPAA players & tank players alike from both perspectives for Su-25.
did my fair bit of testing a few days ago on the BVM, especially side shots.
Spalling does not seem to be that different, however what I found out is that the tank being more cramped than any other designs, the spalling was being stopped almost instantly by objects : carroussel ring, fuel tanks, breach, etc.
That, and the fact that t-80 carroussel seems to be armored, which means that in some cases, the spalling never reaches the propellant or the ammo itself. Doesn’t happen on t-90 that much for example.
In a western design, turret inside is much more empty (is it IRL tho ?), and spalling can spread in the whole turret, killing most crew members in the process.
Anyhow, I’m not sure spalling should be stopped by fuel tanks or thin armor like the one found in the t-80’sBVM carroussel, so there’s still a problem here imo.
You can try it in the garage for yourself
hi
As a person who played this game for about 15,000 hours approximately and has most of the game’s tanks if not all the tanks Russian tanks are the strongest without any doubt compared to any other country Also Russia has the best helicopter at a time when until now this company believes that the addition of hellfire L will be very strong although it added Russian helicopters with almost the latest armament and has the strongest anti-aircraft at the same time Japan is approaching 6 years without anti-aircraft
It has the best support aircraft close to the MiG-27K, Su-25T, and Mig-29SMT Soon That’s why the Russians are the strongest in the game with a win rate of nearly 80% This must be solved because the game now is very bad for any country that plays against the Russians
If the tanks have all their parameters secret, let’s make the numbers close to all tanks with simple differences, but it is not acceptable, for example, to kill a nato tank like Leo or Abrams from the side with one strike, producing enough shrapnel to kill the entire tank crew, and at the same time the Russian tanks, which are famous for their fact that any strike from the side leads to an explosion and the flight of the tank turret does not have any shrapnel. This is not fair at all.
Soviet AGMs from helicopters aren’t the best.
Fast, and a proximity round, but always require LOS.
Hellfires have IOG, and some helicopters have lasers from above the rotor.
Then there are Rooivalk’s missiles, further range against maneuvering targets than Vikhrs without the flaws of Vikhrs.
Hellfire L would be infinitely more powerful than what we have currently.
Mig-27K has nothing on the actual meta CAS. SMT is Soviet’s first ever on-par CAS with F-16s, and even then F-16s have 4 more salvos.
Su-25T is as useful as A-10.
That’s not the win rate, and you know it isn’t.
Soviet tanks have shrapnel, and my ammo cook off rate with/against them is 100%.
As for Japan SPAA, it has nothing with a search radar. Type 81’s backup system is complicated and requires careful consideration by devs to make it usable by a player.
@dedale_stargate
Spalling is stopped by fuel IRL. And shrapnel is stopped by fuel and other plates.
I hope you at least work in the field to back this up…
Spalling are bits of armor projected at a speed comparable to the initial projectile’s speed, as far as I know.
Some of these “bits” can be quite big, I don’t see any 10, 20 or even 30mm stopping that, and even if it does, it should bounce all other the place. Russian mbt’s being cramped is quite litterally THE weak point of soviet designs, and it somehow becomes their force in war thunder.
More over, the effect of spalling should be reduced on tanks equipped with spall liners
For now, all shrapnel in all tanks are the same size. Different velocities, but same size.
yup, wrong modelisation here then
Well yeah, simplification for ease of calculations.
There are far more important things than making shrapnel different sizes right now.
I think aviation damage models, regenerative steering, better perforation simulation, and a few other things are vastly more important than having more complicated spalling.
Even spall liners on all modern MBTs would be more important IMO.
Russian helicopter missiles are the strongest in the game. Laser guidance is the best compared to hellfire missiles which if smoke is thrown the guidance is completely lost. Russian helicopters do not face this problem at all, they are the fastest and have proximity as well, which makes them the strongest against any other helicopter and close to them against helicopters, and their missile is weakened a lot, the British Apache
The Mig-27K is the best with four missiles that are guided by laser even if smoke is thrown No problem I can hit the target easily
The Su-25T is better than the A-10 and has better missiles such as the Vikhr and the Kh-29 T, which have a fire-and-forget system, as well as soon the MiG-29, which can hit the target from a distance of about 30 kilometers.
The percentage of the Russians winning is close to 80%, and my proof of that is any match, look at the number of Russians who want to enter
You will find for example 12 Germans, 9 Americans, 3 UK and Italians, and you will find 50 to 60 Russians, and this alone proves this easily in some matches when I play in Russia the match is Russia against Russia and when I play with my friends the game is mixed and the Russian is with us and against us
As for Japan, the solution is easy by adding a subtree that provides the shortage of anti-aircraft and solves the problem
Being the “fastest” doesn’t matter too much for helicopter AGMs when you can only fire one at a time.
No, Mig-27K is not the best.
F-14B, Mirage 2000, and F-16s are the kings of CAS 4th to none. With Tornados running up 4th, and GR7/Mig-27K battling for 5th.
People playing Soviets isn’t an indication of win rates. And win rates only indicate team player performance, not vehicle performance.
fuel does stop fragments, they even reduce the effectivenes of the penetrators itself…
a full fuel tank yes
a thin armor plate it depends