You can reliably LFP the T-80B and detonate its ammo, you can also probably do it with the Challengers too, and the Ariete is a joke when it comes to hull armour. Every other MBT at 10.7 are immune for the turret and UFP, with the LFP only killing the driver and maybe gunner.
However, you can UFP almost every MBT in a full downtier for the 2S38, and can even be killed through the turret as well.
There’s no reason why the 2S38 should be 10.3 still.
I don’t think you have played the HSTV-L enough to know the short comings with the round it gets.
You are not killing, on average, an MBT with only 2 rounds, let alone 3 for most NATO MBTs.
It’s more like 4, especially considering you may go for barrels, tracks, engines and perhaps miss from the time to time.
Your ammo is actually worth, on average, 5 to 6, although it may be more like 7 to 8 if you’re only facing T-Series tanks or Chinese MBTs.
That’s one of the weirdest ways to disprove that point.
No, you don’t get to use K/D to say that ammo count does not matter.
M4A2 and T-80 are such strange examples, as they do not often require multiple shots to kill a target, nor do they suffer from the lack of penetration that the HSTV-L has.
Turns out, you need more ammo the worse the round is for the BR - who would have guessed?
It’s like saying if the PUMA’s 30mm takes around 10 shots to kill a tank from the side, and I average around 3/4 kills, so that must mean that around 80 rounds of APFSDS should be more than enough!
You also haven’t been doing much in those games either…
What, a 1.59 Kill per respawn? It isn’t that great, even when these stats seems to be mostly from after the 1.0s reload buff.
1 out of 22 matches, for 2 kills per death? I like those odds.
And I’d be happy to see that replay.