How would you guys feel if G limiters were implemented

Not in sim I would say.

However I would suggest the impossible, give every plane its irl calculated critical G limit.

Meaning if you pull to critical G you will likely ruin the plane. This would effect gameplay massively as planes would need to maneuver within their IRL maneuvering tones vs just pulling 13G out the gate and the plane with the lowest wing loading wins.

I would also add a more dynamic buffet and departure model to better represent stalls and departures.

Ultimately this would completely reshape air SIM, the handling qualities of an aircraft would start to contribute to the plane’s effectiveness equally as to its performance.

Is pitching direction the scan area available to you in 3D space? As in, 3 degree down, 3 degree up? if thats the case I really need to reassess my strategies with it.

the g monsterrrrrr, yeah this dude is literally built different lol

Yes. Maybe 1.5 degree up and 1.5 down, i don’t remember.
It’s normal if you see someone fly straight to you but in very different altitudes but TWS tells u nothing. To solve this u need to point at the enemy, or adjust the scan area manually.
btw, TWS does have problem, it may not work so sensitively like before.(just my personal feeling)

Biggest thing I feel would satisfy all parties would be having stamina not perfectly recover from excess G maneuvers and add up over time. I /think/ IL-2:GB does this? I swear that I seem to be unable to pull as many Gs by the end of a sortie vs at the start.

Stamina would recover perfectly after landing & rearming.

Fwiw, I’m mostly thinking of prop tiers at least.

Also get rid of crew skills.

https://www.youtube.com/watch?v=iAPIwEoJzVo

Maxed crew + expert: camp ~5.5G turn indefinitely without g-suit (only reason I had to stop was running out of altitude to trade for speed in my Corsair)

2/2 crew: Pass out after ~20 seconds of sustained 5.5G in a descending spiral.

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All in for me.
I’m tired of seeing UFOs turning on a dime while going M1.2 and pulling crazy unrealistic Gs.

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Rafale:

+1

Then just stop calling it realistic and say what it really is: fantasy, when it suits you.

war thunder was never realistic lmfao. Half the shit is outright innacruate and some things are just for gameplay.

It’s been a while since War Thunder lived up to its claim and was even close to realistic. You haven’t experienced that anymore.

Things Warthunder models:

  1. Gyroscopic Precession (when pitching up, your plane experiences yaw according to direction the propeller blade spins). This creates additional challenge when pulling lead to get shot in and can and will lead you to miss unless you’re on top of your rudder. It also makes low-speed maneuvers much harder but can be exploited if you know what you’re doing
  2. Various left-turning tendencies (torque, P-factor, slipstream) that have different magnitues depending on IAS, angle of attack and RPM.
  3. Fuel tanks and their locations are actually modelled. If you take more fuel in a P51D or Fw190, center of gravity shifts rearward. This is beneficial for Fw190 for pulling out of dives by improving elevator authority, whereas it makes flying P51D a massive chore (it wants to kill you, your pitch is not stable and the plane keeps pitching indefinitely.)
  4. Skid and Slip are modelled with appropriate consequences
  5. Aircraft engine damage models are superior to IL-2:GB, albeit the thermodynamics are in some cases inaccurate (FW190), the consequences of those thermodynamics are still better modelled. Engine controls are automated, that is true but so does normal mode IL-2.
  6. Bf109F2 flight model feels on par with IL-2:GB flight model for Bf109F2/E4. Presumably other BF109s compare given the similarity between the two games, but I only own the F2 and E4 and I don’t dare fly russian planes yet in expert mode to compare the yak-1 and I-16.
  7. Yaw-roll coupling is modelled (adverse yaw, proverse roll)

Things that WT does not model:

  1. Ground effect (mostly significant for big bombers)
  2. Turbulance near clouds and behind larger planes (you can sit behind a B17 without issues).
  3. Wind (it’s modelled, just turned off for whatever reason).

Beyond these, can you explain what aspects of propeller plane flight dynamics Warthunder is lacking if you are flying with full-real controls? Clicky cockpits, mission scenarios are another aspect of simulation that are judged on another scale.

I’ll concede that instructor makes most of the above inconsequential, and according to Squishface even with stick & rudder (Realistic/Simplified), “Auto-trim” outright removes gyroscopic precession and left-turning tendencies due to near-stall behaviour being unjustified.

Idk about jets and don’t really care either.

sim and RB use the same flight models and limits play arcade

freaky g limits. Freaky volumetric bullshit. Incorrect heat signitures of some planes.

G limits for aircraft are taken as 1.5X reported values or something like that because the manual limits were with safety margins.

As demonstrated by a number of reports about overspeeding Vne, it’s fair for Warthunder to be more generous with structural limits especially given we don’t model manufacturing defects (The Hurricane for instance used to suffer from elevator deformation during high-G dives which was corrected by improved manufacturing).

“The maximum speed not to be exceeded was 750kmh. Once I was flying above Helsinki as I received a report of Russkies in the South. There was a big Cumulus cloud on my way there but I decided to fly right through. I centered the controls and then something extraordinary happened. I must have involuntarily entered into half-roll and dive. The planes had individual handling characteristics; even though I held the turning indicator in the middle, the plane kept going faster and faster, I pulled the stick, yet the plane went into an ever steeper dive.
In the same time she started rotating, and I came out of the cloud with less than one kilometer of altitude. I started pulling the stick, nothing happened, I checked the speed, it was about 850kmh. I tried to recover the plane but the stick was as if locked and nothing happened. I broke into a sweat of agony: now I am going into the sea and cannot help it. I pulled with both hands, groaning and by and by she started recovering, she recovered more, I pulled and pulled, but the surface of the sea approached, I thought I was going to crash. I kept pulling until I saw that I had survived. The distance between me and the sea may have been five meters. I pulled up and found myself on the coast of Estonia.
If I in that situation had used the vertical trim the wings would have been broken off. A minimal trim movement has a strong effect on wings when the speed limit has been exceded. I had 100kmh overspeed! It was out of all limits.
The Messerschmitt’s wings were fastened with two bolts. When I saw the construction I had thought that they are strong enough but in this case I was thinking, when are they going to break
-What about the phenomenon called “buffeting” or vibration, was there any?
No, I did not encounter it even in the 850kmh speed.”
-Kyösti Karhila, Finnish fighter ace. 32 victories

…Undecided, I peel off and begin chasing him down. Did I squander a chance here? Have I let him escape? He is diving hard enough to be shedding his wings, harder than anyone designed those airplanes to dive, 500 miles an hour and more, and if 109s will stall sooner than Mustangs going straight up, now I am worrying that maybe their wings stay on longer. At 25,000 feet I begin to grow nervous. I pull back on the throttle, ease out of the dive, and watch him go down. I have no more stomach for this kind of thing, not right now, not with this guy. Enough. Let him go and to hell with him.
Clarence “Bud” with Joseph P. Hamelin. “To Fly and Fight, Memoirs of a Triple Ace

…Taking up pursuit again I was able to get on one of the Me-109’s which now began to dive. I fired three short bursts. After the first burst he skidded, I suppose to look back. I fired again seeing debris and canopy come off. Just as the third burst was fired it looked like the pilot started out, however at that instant strikes were noticed on and around what looked like the pilot. Then the ship actually disintegrated. I went out of control indicating 500 mph. at 20,000 ft. and so did my wing man. I picked up my element leader, Lt. Howell, quickly and covered him as he nailed a Me-109 with the pilot parachuting. We climbed back to the bombers from 12,000 ft. and continued the escort.
Thomas L. Hayes encounter report for 28 May 1944

Pilot G limits themselves do merit complaints IF we are talking about Max 5/5 expert + ace. At level 2 without ace, they’re fairly believable beyond lack of long-term exhaustion.

You pass out from 5.5G at level 2 crew if you sustain for 20 seconds and your stamina doesn’t recover fast enough to let you do b2b2b high speed high G scissors for a prolonged period and steep split-S will knock you out (or at least seriously vignette your vision)

This is an issue of crew skills, which I’d love to have removed.

Oh, and another thing I’d love is if we had a pilot’s ability to pull on a stick be a function of remaining stamina (which doesn’t perfectly recover until you RTB and rearm). This would buff aircraft like P-51 and Fw190 which had easier controls and would especially buff early aircraft with hydraulic boost over cables and ropes.

That’s tanks, not planes.

That’s jets, not props and doesn’t do with flight dynamics/mechanics.

Furthermore, it’s a consequence of having a generalized model that ties IR signatures to thrust because it is generally reliable rather than individually modelling each aircraft and dealing with classified data.

But again, that’s not related to flight characteristics and it’s modern missilethunder stuff rather than gunfighter jets or propeller planes.

I agree since we have moved away from WW2 flight models have become far more copy and paste whereas the earlier models felt far more unique.

Spitfires had to change the supercharger gear to gain that power above 15kft and 190s instantaneous turn and roll rate felt realistic.

holy yap bro

there are also just straight up underperforming planes. The mig21 is underperforming despite the bug report spam with real evidence. The draken also just sucks ass rn due to the fact that it cannot pull its irl aoa even with the aoa toggle and full real controls.

These are forums. Forums are for long-form, substantive communication akin to e-mails rather than chatrooms.

Your response indicates that you lack any substance to your claims and have failed to provide either evidence or means to acquire evidence.

Again, jets are whatever the hell is going on in missile thunder with its classified documents and modern day propaganda to sell vehicles and project power.

I am asking about WW2 technology. What is unrealistic and misrepresented beyond the superhuman pilots which I concede could do with toning down? Lack of wind - sure, lack of turbulence and ground effect - also sure. What else? Flying Bf109F2 in Il-2 and Warthunder doesn’t feel that different beyond being easier to stall in Warthunder and the engine taking longer to die based on heat rather than a pre-programmed timer (in WT’s favour).

I just wanted to say holy yap dont take it seriously :)

I think the crew system on its own is bullshit. It makes no sense that you have to grind out the ability to see enemies or take more than 1 50cal to the pilot