How to use it? I do not know much about the BF-109. But aren’t they supposed to turn very well and pull high-G manoeuvres? But since this thing can’t turn like that, even an interceptor or an attacker can outturn it not sure wether this is an Bug or not since lot of aircraft have similar issues… But how do I play this thing properly? This thing overheat very fast aswell… I need some tips for this plane. I currently only able to get around 2 kills per match, which is awful.
Water get overheated very fast aswell…
Regarding turn very well and high-G maneuvers - Instructor massively hinders the 109F4. In Sim/being able to fly ARB with Realistic controls (Autotrim still on, but no instructor) enables the highly agile turns. Without it, it’s quite limited.
Like, last I tested with mouse Aim and sitting on the “Pitch up” key, I couldn’t pull hard enough to drop speed below ~370 km/h IAS at 1km altitude.
Whereas with Full-real controls you can pull hard enough to bleed all your speed to nothing if you so desire. You can also spin out and lose control without proper rudder though.
For overheating, you gotta use MEC (leave prop pitch on auto, only manage radiators. I like to bind both oil and water to 1 key and then oil has its own key to offset it from water). You can get ~3 minute WEP with rads manually controlled which is sufficient for a 1 vs 1 dogfight but not for perma-wep climbs.
There’s a few MEC tricks if you’re more experienced:
Set prop pitch to 100% manually before take-off and reset to auto control. When you’re trying to force an overshoot (flat scissors for instance), you cut throttle and swap to manual prop pitch and you got an airbrake for massive drag.
Alternatively, with ~67 prop pitch you can gain additional thrust over AEC when IAS is under ~200 km/h (try and ensure RPM stays at or below 3100 to be safe. use WTRTI or cockpit view).
Both techniques can kill your engine if careless so leave them once you got the rest or are seriously desperate.
With Realistic/Full-realistic control in a 1 vs 1 fight, a 109 likes to do vertical fighting (high yoyos, lag displacement rolls, pitchbacks etc) and abusing the flaps on top of the turn (when you’re naturally the slowest and inverted) to pull in (remember to pull it back once you “tip over” because it rips super easy and 109 without flaps feels toothless). I’d imagine mouse aim remains true, but you’re less capable of yanking your nose around but there’s people who can flip-flop between mouse aim and full-real (like irregular23 said in the US prop thread).
One neat trick with the 109s for close-range (sub 0.4km) dogfights is to have vertical targeting enabled with a convergence of 600 or even 800 meters. This reduces the amount of lead you must pull to land hits.
No advice for actual match outcome, only for 1vs1 as that’s somewhat transferrable between modes.
The plane indeed turn better for full relastic controls but it very hard as I am not very familiar with it, normally I use mouse control.
I do not know much about this but you mind showing me? I normally dogfight at 5km and above as people say it an advantage for the BF-109. Does this require a huge amount of keybinds?
alright.
I will probaly need a advice for more then just 1v1, 1v1 I am fine with it even if it almost impossible to play it. I am mostly facing 2v1 or 3v1 because my team dies before I can reach the battlefield.
Binds for MEC I use:
NUMPAD - : Toggle MEC
NUMPAD *: Toggle Radiators (I leave this on in cruise, tap it before dogfight to turn it on)
NUMPAD /: Toggle Prop Pitch (I leave this on in 109s, aces use it in dueling vids)
NUMPAD 7, 9 - Adjust Prop pitch axis (I dont touch these in 109s myself, but see aces use it)
NUMPAD 4. 9 - Adjust BOTH Water and Oil radiator.
NUMPAD 1, 3 - Adjust ONLY oil raditor.
NUMPAD 2. 5 - Mixture (only really relevant in some planes, most planes got automatic mixture control by 1943-ish and mixture% only sets whether to run auto-rich or auto-lean. A lot of planes dont really have this modelled. I ignore it in 109s)
(in fact, when I took this screenshot I didnt even have mixture assigned. Also, screenshot has 1 and 3 bound in wrong order.)
So I’d say, set both down to 30% by pressing -, *, 4 and then further decrement oil by ~10-15% by pressing 1.
From my last flight where I tried to pay attention to stuff, I found ~33% both water and oil rads give you nearly infinite WEP in the F4 on COLD maps (Battle of Bulge). Dunno if infiniWEP is possible on hotter maps, will try to keep an eye out. However, my approach is usually to pop radiators to manual when I’m doing vertical fighting to be able to run WEP without burning out the engine and as such I’m usually in relatively low speeds and so drag isn’t that significant of an issue as when diving on someone or cruising.
For prop pitch, the idea is to either set it to 100% on runway before you apply throttle then turn it back to auto. So that when you got someone on your six and you enter flat scissors, you cut throttle, tap NUMPAD / and bleed all your speed. Then you tap NUMPAD / again and firewall your throttle again to avoid falling behind. This is the simpler-use case as long as you remember proper order of operations.
Alternatively, you set it to ~67% (albeit the higher you go, the lower this needs to be so maybe 65 or 63 even) and when you’re in a stall-fight where your speed drops under 200 km/h IAS you tap NUMPAD / to increase your thrust and the moment you see RPM go over 3300 you swap back to automatic. RPM can be tracked with this: GitHub - MeSoftHorny/WTRTI: WarThunder Real-Time Information. I don’t recommend this until you got everything else mastered as you WILL forget and kill your engine.