Hello, I’m trying to enable arcade killstreaks on my custom mission, for that I added an air spawn for both teams, and I’ve set the following parameters in my mission:
mission{
/** stuff **/
useKillStreaks:b=yes
allowedKillStreaks:b=yes
nameKillStreaks:t=“killStreaksAircraftOrHelicopter”
}
But when I click the killstreaks button it says “All vehicles available for the air battle have been taken”.
I couldn’t find any documentation besides this saying that I had to add the “nameKillStreaks” line.
From memory, I think you have to set up the action trigger 'unitMarkForEvent first. The ‘target’ enables you to ‘select’ which units players will respawn after activating AB streak mechanics; tag will be the type of unit.
Hope that helps.
1 Like
Thank you that’s some pretty good progress, now the player can start an air battle, but there’s two issues now: the vehicle I spawned in is not the helicopter I placed, and when switching to the plane the camera stayed at my tank’s position.
I also tried the “unlimitedControl” missionEventType, that did let me switch to the right helicopter, but I had the same camera problem.
Do you know how to fix this?