How can I not unoptimize my mission to the fullest and prevent it from lagging any computer?
I haven’t encountered performance issues with mission logic yet, no matter if I have 500 actions or 320 triggers.
The only possible bottleneck I can think of it’s active units count, but I don’t know why would you need 500 aircrafts in one mission
And i’m pretty sure gaijin has said that the engine handles up to or over a thousand active vehicles in a single mission just fine. So yeah the only thing that might interfere with performance is if you have a lot of complex triggers that repeat every microsecond. Just use common sense and you won’t have any performance issues related to your user mission, unless ofc you make a mission like this:
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Share the mission name.
I’m afraid i don’t have it anymore, this was years ago.