I need to play sounds in my multiplayer user mission. I made following trigger:
“unitPlayEffect” is only to visually confirm that trigger activated. i repeat some sounds to disable them so that they don’t take over next sounds.
I used correct paths to sounds, based on paths from Fmod studio. The sounds that are supposed to work based on the guide form WT CDK post on VK, don’t work.
I’d appreciate some advice, i feel stuck.
Solved. Almost all sounds are useless in user missions because they get quiter the further away from the origin. and you cannot specify the origin which is a shame, so idk where it is. however some sounds like this:
are loud everywhere so they’re perfect for large air events. it’s because it doesn’t ahve a distance component. You need to look for sounds that don’t have ‘distance’ component in Fmod studio:
(this one has)
So ofc you need to download this repo:
and open it with Fmod Studio, then copy path of the sounds you need and remove “event:/” section of the path
Some sounds such as “aircraft/ambient/global_amb_autumn” have distance component but they just change with distance.
1 Like