How to fix naval

Idk. Think that would attract more people tho

some good ideas, but as I posted before they should also really expand enduring confrontation for ships

I don’t agree with modern ships. Just bunch of ships launching missiles at each other and hope it hits. Worse, knowing the game, they will put these things at 8.0, worse, 7.0. So it will become another “Fox 3” but for Naval.

2 Likes

As i said. I don’t really know. Maybe it is just a stupid ideea but i think it would attract players. As someone who played naval 3 times since i started playing wt, i think that would make me want to play a bit more

1- No.
2 - yes and no. Cause not many players.
3 - No
4 - Why not.
5 - change only the fact that coastal cannot face bluewater. But frigate can fight destroyers.
6 - Yes.

First they need to fix “connection to server lost” , I play all modes and this is happening contatlly on NAVAL!!!

flags are more stupid on some maps, they just need to adjust the BRs you get these maps.
They could add more intresting modes like to stop an invation or kill an aircraft carrier etc.

GOD no

This really needs alot of work, some maps you spawn full speed towards and island and in all maps they need to spread the spawns

They recendly added it and it makes the game more “realisticly” challenging

GOD no

Why not? A lot of ships are poorly designed and makes them more or less unplayable. I need to point no further than the French battleships.

They recendly added it and it makes the game more “realisticly” challenging

It makes lots of boats unplayable. Especially the gun boats with large caliber (76mm+) manual loading guns. Would not be that bad if every boat was like that. But when you account for waves, the 40mm boats will be overwhelmingly superior. I don’t need to mention the Pr 206.

Then they should fix them and in fact add more stuff in them, it is stupid to get hit by 3X 30KG shells and them overpen and not brake the keel.
If I want to play Naval with hitpoint I would play WoS.

You need to find the optimum speed, you can’t go flank and have hits in all boats.
If you are talking about extreme weather then I haven’t noticed.

There’s no way to fix this without introducing fictional ammo layout.

I feel like people aren’t talking about the decrease in target acquisition in arcade enough. I’ve been biting my tongue since the update to see how it plays out, but it is getting absolutely ridiculous. It’s almost instant range-finding, which combined with the preservation of last-ship-range-finding-preserved has meant there is no real penalty for destroyers to start lobbing and shooting, with fantastic accuracy, at coastal ships from the start and from upwards of 10km out. I have personally been pinpoint hit and killed right out of spawn in that exact manner more times than I can count now.

As it stands, rangefinding has been nerfed to essentially a pointless mechanic- it is nearly instantaneous, constantly updates instantly, and can allow transition from target to target with minimal to no penalty. It’s part of the dumbing-down of NAB and it harmful to coastal players especially, as destroyers can now pinpoint and easily track and hit coastal vessels from multiple kilometers, at ranges that previously were considered at least somewhat safe from their gun fire. It’s also allowing players to immediately be under accurate fire from the first couple seconds, incapacitating their ships before they can even move away from spawn.

Bring back slower range finding, bring back less ACCURATE range finding, make players actually have to learn to adjust their fire, watch their shot fall, and adjust to the changing speeds and distance closing/widening between their ships and enemy ships. While we’re at it, not allowing AA guns on destroyers to open fire at 4, 5km out from a coastal ship would be nice too- there’s been times where the AA gunners just randomly are hosing down a coastal ship from that distance without rhyme nor reason. They SHOULD be able to fire, ofc, but maybe not from across the entire map?

2 Likes

I feel the same, especially vs coastial

2 Likes

Make limits on using special types of ships, depending on BR.
(~5 battleships, 10 heavy cruisers, >30 destroyers, ~60 costal) every depending on random OR through SP points.
And for god’s sake remove spawn limit on coastal, i bought 7 crew slots not to be restricted to 3 ships per game

I’ve got some ideas too some of them intersect with topicstarter ones

That’s a very long post. You really like naval! Too bad Google translate can’t translate them all at once. Would be nice to see a TLDR version for these points…guess LLM can do this

3 Likes

Oh, I can’t wait to see my HMAS Arrow gets instant kill by some fancy secondary shot fired from Prinz Eugen.

Tbh anything is deadly to coastal boats.

In fact the Prinz Eugen (quite OP against destroyers) is better to face than destroyers because of spawn distance + slower fire rate.

The mode is fundementally broken for coastal boats and the devs should have never seperated the lines at all.

1 Like

We absolutely don’t need longer matches. 8-20mins is plenty. Lots of us have jobs, and we’re not here to play one match of Arcade Naval for the night. RB battles are so long, they time out. Us AB players ain’t looking for that level of commitment.

The new AB auto aiming is trash. It’s point and click. No thinking or understanding required.

It has been THIS that has led to the radical loss of playability in coastal.

Coastals used to be hard to hit. It made it a bad value proposition for big ships to try to shoot at small ones. Until they go closer. NOW… they can hit them from spawn to spawn at game launch.

I can do a LOT of work at 3.3 with a 123k, or a PR.183. Even if I couldn’t directly challenge a 4.3. BUT… you can kill a 206 w/ a 183. You can also cap points and throw torps.

BUT NOT if DDs are auto-aiming/spaming HEVT at you at launch.

eliminating skill from aiming has devastated coastals.

If you’re not going to fix aim, then you need to make coastal invis again. I’d say up to 2km/3km.

I love that Naval 3.7 BR PT boats can sink 4.7 DD or 5.7 Cruisers. I’d like to keep that. It’s fun, and it’s historically accurate.

How do we get there again, is the question.

3 Likes

Why you can’t do it now?

They are invisible from 3+ km if you look at them in third person view, more then that they are invisible if they go behind the camera. In first person view they are invisible from 8+ so they can spam torpedoes from invisibility, which is totally unfair for big slow targets.

Why they can’t now?

You just upset that now even a new player can kill you if you play dumb, instead of fighting with aiming and trying to understand wtf is going on, while you farm them, like they did before changes.

We absolutely don’t need longer matches. 8-20mins is plenty. Lots of us have jobs, and we’re not here to play one match of Arcade Naval for the night. RB battles are so long, they time out. Us AB players ain’t looking for that level of commitment.

This is true. It’s very frustrating to have to allocate 30 minutes into a top tier naval match. Personally, I think the maps are too big for coastal (on higher br maps) and battleships/cruisers.

Your answer is found within the post. And within other’s posts on the topic.

The problem people are having is AI and Players being able to kill coastals from 10km out.

[shrugs] No. I’m upset that the mechanics have dumbed down a core aspect of gameplay so that there is no room to play intelligently. You don’t have the opportunity if you can’t get out of spawn, or you’re erased seconds after being spotted by a DD.