How to Evade FOX-3 Radar Missiles

Where exactly have people been informed?

Too hard for some, too crap for the others. Top tier is braindead more than ever and the stock grinds are dog and unenjoyable, with or without multipath changes.
Zero dogfights, just people cycling missiles like bots.
but muh ruhlism. Ye but this is a game. But muh gib everyune all stock missils. Then what even grind for.
(Also the irony is it now you do say that people have been informed but when the community voting was on you were crapping all over everyone and blaming the illiteracy, take offense or dont)

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Multiple War Thunder Forum topics and comments on several posts, numerous YouTube tutorials and shorts, countless Reddit posts, etc; and virtually everywhere and every time the topic has been brought up.

Most of the people opposing the multipathing change don’t do so because they don’t know or understand what it is; but because they just want to play their 2000s Gen 3.5 jet fighters like WW2/Korean war planes and want the game to adapt to that possibility, instead of acknowledging that air combat evolved and changed on its latest generation iterations.

Just look at this very comment section. It’s not about lack of knowledge, it’s about wanting War Thunder to be Ace Combat 2.0.

The only braindead Top Tier was the one where everyone just rushed head-on into a kamikaze furball at ground level to get a kill or two by spamming IRCCMs before dying to another IRCCM and finishing the match within 3 minutes after having spawned… which is what apparently what those opposing the multipathing change want it to boil down to once again.

In fact, most 16v16 matches are still like this. Only a few bother to actually try to climb, sideclimb, or do any kind of inkling of maneuvering and tactical combat instead of rushing head-on into a kamikaze furball.

The only difference is that, now, people who want to play supersonic 21st century jet fighters have the opportunity to do so.

Of course, those in the furball get killed off an, instead of thinking they may be doing something wrong, they find it easier to blame the game and demand it to change to cater their apparent need to turn War Thunder into Ace Combat 2.0.

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Okay, so nowhere in the game has this been explained, people are expected to go online and figure this out.
Even the tutorial for the radar missile doesn’t work.

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Well, the official media is now here and it takes literally 10 minutes of a player’s time.

That would be leaving aside that one would expect most people who are playing 13.0 to know some radar basics by the time they get to 13.0, of course, but I won’t go down that road.

And not to mention that multipathing STILL exists- it’s just that people now actually have to put in effort to fly low instead of having a safety blanket over flying minimally, remotely close to the ground.

Well, the official media is now here and it takes literally 10 minutes of a player’s time.

Only took them like 2 years to make a basic video on the matter.

That would be leaving aside that one would expect most people who are playing 13.0 to know some radar basics by the time they get to 13.0, of course, but I won’t go down that road.

If they know basics it is purely due to their own research and not the game, there isn’t even a tutorial for it.

And not to mention that multipathing STILL exists- it’s just that people now actually have to put in effort to fly low instead of having a safety blanket over flying minimally, remotely close to the ground.

Yeah, fly below 50m when trees are 80 meter.

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Your interpretation of a dogfight may not be my interpretation ( or rather, good players’ Interpretation) of a dogfight. A furball forms when an uneven number of parties focus on one or two subjects and things become slow and tightly packed. That’s not really the full meaning of a dogfight.
16v16 could’ve worked if given a proper chance and implementation. Instead we go from point A to point B in straight lines and nothing else
A dogfight isn’t just one guy turning after the other, it’s also disengaging from a knife fight and defeating your oh so dreaded IRCCM missiles and engaging the next guy. What we have is sensory overload and clicking single buttons with little brain activity. Butuhh dodging take skill; no it doesn’t just go 3-9. Insert the instant rtb as soon as you’re out of missiles too and no wonder people forget they have a gun.
Geez how uninformed smh my head

I don’t get it.

You sound like those who want to play Leopard 2A7V or T-90M while asking to remove Thermals, Laser Rangefinders and even top performance APFSDS shells from the game because “they make Top Tier boring because it’s just clicking buttons with little brain activity”.

Top Tier ground has auto-adjusting laser rangefinders, shells capable of penetrating more than half a meter of steel and thermals that allow you to see with clarity in any conditions, and Top Tier air has smart, automated missiles with extreme flight and targeting capabilities.

Vehicles from the 1990s and 2000s are just drastically more advanced than 1930s, 1940s, 1950s, 1960s and even 1970s vehicles. It’s just warfare evolution.

If you want Top Tier vehicles to play like lower tier vehicles because you find the Top Tier mechanics to be “boring low-skill ones” because they provide increased automatised capabilities, maybe Top Tier and modern warfare just aren’t for you.

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No need, you won’t. Because all you know is top tier.
Why yes, vehicles did get more advanced but that doesn’t justify nor explain the smoothbrain gameplay in the game at top tier now.
I’m not implying we need removal of things however adjustments can be done to negate both powercreep and improve the experience while actually making people engage their brain and maybe use things they used at reserve tier props ( if they did, skill issue)
(And no, removing mods and giving stock amramms like the free abrams meme isn’t gonna help, let people grind but let them grind smart and in a fun way, an earnable one at least)

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It appears you really dislike the implications of Fox-3, modern weapons and radars and their capabilities.

Therefore, here’s a list of BRs you can play without any of those:

1.0
1.3
1.7
2.0
2.3
2.7
3.0
3.3
3.7
4.0
4.3
4.7
5.0
5.3
5.7
6.0
6.3
6.7
7.0
7.3
7.7
8.0
8.3
8.7
9.0
9.3
9.7
10.0
10.3
10.7
11.0

11.3-13.0 is the only BR range where these dreaded features are present. As I said, maybe it’s just not your cup of tea, and there’s nothing wrong with it. You have 31 other BRs you can play without having to think about Fox-3.

To you, “improving the experience” may be to nerf the capabilities of 2000s jet fighters so that they aren’t that much different from the 1970s ones. But, to many of us, “improving the experience” is making 2000s air combat feel like 2000s air combat and not just a reskinned Vietnam-era combat with modern aesthetics.

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Nowhere has any of this been said in game. There is no way to learn how to do this inside of war thunder. You can’t do it in the test flight, and there is no other information about it ingame.

All information in the game is severely lacking, especially with radar/rwr/aams. I shouldn’t have to watch a tutorial on YouTube or go to the wiki to get basic information about what my rwr is saying.

Since I’ve got Aim120 unlocked (few h ago), it looks like this:

Cruise at 5k, swich on TWS. When the enemy horde (the brackets…) move in below, lock and shot your 120ties at them. Turn around. Wait for the kills.

Its the pinnacle of lol (semi)afk gameplay. What bs. An average player seems unable to escape this missile, when fired from above. My first deployment resulted in 3 kills for no efford. You don’t even see the enemy. Just green brackets and thats it. Why even developing a graphic engine for this? What are the NPCs and the bases for? No objective can be played anymore. AIM120 is contradicting the whole gamemode.

Its a game. Compromises must be made. Ground players should be able to do their stuff. Bases, NPCing, dogfighting. The bracket shooters can do their thing high alt when they want. Otherwise ppl should be able to actually play the game.

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Oh, lmfao sure but don’t teach me how to play the game buddy, not with that monthly air kd. Maybe once ur not fodder there, no offense.

Very bold take. Wonder where i explicitly said they should nerf the new top tiers though.
Sure I may not agree with how air combat is like now, have it your way even, they made it closer to the “2000s” style fighting. I cannot accept it the way current top tier and trees progress into that, there’s much powercreep to be solved. And speaking of vietnam era fighters, are they supposed to see amraams in uptiers? Can you see the problem now?

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Which Vietnam era fighters see AMRAAMs in full uptiers? And even if they do 1.) it’s a full uptiers, it’s going to be an uphill battle, or the jet is under BR’d to being with. 2.)Not that unrealistic either fwiw

F-4J, Kurnass 2K ( the same airframe) and the brit phantoms. They may as well be capable and I love to play them but damn do they get stomped by fox3s. Those are just the examples that come to mind for me, if we looked around that era I’m sure we’d find more of those. A slight BR bump at top tier would get them fixed but uhhhh ye that’s not happened yet.

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And they only face the “bad” ARH carriers, or Phoenixs which are more of a skill check anyway, and it’s not even unrealistic! US F-4s were literally flying in Desert Storm, and some are still flying today

A BR bump literally just happened with the patch drop! A second one is not going to happen until at least 1 month after, same as every other major, when the BR adjustments come

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Counting the AV-8B as a bad carrier’s a sin lol (
( Tho it’s very much funny to farm 11.3 premiums in it).
And no, I dont count 54s, I’m not that much of a bot lol.
Yes, the BR jump happened, the transition is still very rough around the edges though tbh.

awesome, now make an harder and real guide how you should play a stock F4F KWS at 12.7 I’m really curious to understand what you were thinking when you decided to put it at 12.7

If you do what you described then 90% of your AMRAAMs wont hit anything. Supporting the ARH via your own radar until their own seeker turns on then increases hit rate. In the same time you also have to defend from other ARHs, while trying to still maintain support for your own.

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