Any 11.3 phantom can encounter amraams as their are 12.3 AMRAAM carriers
13.8 degrees a sec for most phantoms is pretty solid, i believe most deltas rn around 10.0-11.0 do 14.5 degrees so its about on par.
Going treetop is not a valid strategy due to multipath changes. You would need to be pretty conservative playing that aircraft in matches currently.
treetop, aka: you are flying in between the trees
With the relative brick that is the F-4, I think that is a worse decision compared to the options this video provided. You’d be more focused on not hitting the ground compared to firing at enemies.
The J, EJ Kai, ICE, FG.1, FGR.2, and Kurnass 2000
Me trying to figure out how to keep 6 missiles all from different directions at my 3 or 9
This should have been released alongside the new missiles tbh
their unwillingness to learn to play it properly.
You mean the game’s failure to inform people how to play properly? Unless you can point me to where in the game it explains multi-pathing, notching or the difference between flares and chaff.
Spoiler
It’s pretty easy if you don’t fly into a furball in the middle of the map
People have been informed and the reactions have still been “too hard, I want my safety blanket again so that I don’t have to think about all that boring stuff, I just want to rush head on into a ground-level furball, get a kill or two and die”.
Where exactly have people been informed?
Too hard for some, too crap for the others. Top tier is braindead more than ever and the stock grinds are dog and unenjoyable, with or without multipath changes.
Zero dogfights, just people cycling missiles like bots.
but muh ruhlism. Ye but this is a game. But muh gib everyune all stock missils. Then what even grind for.
(Also the irony is it now you do say that people have been informed but when the community voting was on you were crapping all over everyone and blaming the illiteracy, take offense or dont)
Multiple War Thunder Forum topics and comments on several posts, numerous YouTube tutorials and shorts, countless Reddit posts, etc; and virtually everywhere and every time the topic has been brought up.
Most of the people opposing the multipathing change don’t do so because they don’t know or understand what it is; but because they just want to play their 2000s Gen 3.5 jet fighters like WW2/Korean war planes and want the game to adapt to that possibility, instead of acknowledging that air combat evolved and changed on its latest generation iterations.
Just look at this very comment section. It’s not about lack of knowledge, it’s about wanting War Thunder to be Ace Combat 2.0.
The only braindead Top Tier was the one where everyone just rushed head-on into a kamikaze furball at ground level to get a kill or two by spamming IRCCMs before dying to another IRCCM and finishing the match within 3 minutes after having spawned… which is what apparently what those opposing the multipathing change want it to boil down to once again.
In fact, most 16v16 matches are still like this. Only a few bother to actually try to climb, sideclimb, or do any kind of inkling of maneuvering and tactical combat instead of rushing head-on into a kamikaze furball.
The only difference is that, now, people who want to play supersonic 21st century jet fighters have the opportunity to do so.
Of course, those in the furball get killed off an, instead of thinking they may be doing something wrong, they find it easier to blame the game and demand it to change to cater their apparent need to turn War Thunder into Ace Combat 2.0.
Okay, so nowhere in the game has this been explained, people are expected to go online and figure this out.
Even the tutorial for the radar missile doesn’t work.
Well, the official media is now here and it takes literally 10 minutes of a player’s time.
That would be leaving aside that one would expect most people who are playing 13.0 to know some radar basics by the time they get to 13.0, of course, but I won’t go down that road.
And not to mention that multipathing STILL exists- it’s just that people now actually have to put in effort to fly low instead of having a safety blanket over flying minimally, remotely close to the ground.
Well, the official media is now here and it takes literally 10 minutes of a player’s time.
Only took them like 2 years to make a basic video on the matter.
That would be leaving aside that one would expect most people who are playing 13.0 to know some radar basics by the time they get to 13.0, of course, but I won’t go down that road.
If they know basics it is purely due to their own research and not the game, there isn’t even a tutorial for it.
And not to mention that multipathing STILL exists- it’s just that people now actually have to put in effort to fly low instead of having a safety blanket over flying minimally, remotely close to the ground.
Yeah, fly below 50m when trees are 80 meter.
Your interpretation of a dogfight may not be my interpretation ( or rather, good players’ Interpretation) of a dogfight. A furball forms when an uneven number of parties focus on one or two subjects and things become slow and tightly packed. That’s not really the full meaning of a dogfight.
16v16 could’ve worked if given a proper chance and implementation. Instead we go from point A to point B in straight lines and nothing else
A dogfight isn’t just one guy turning after the other, it’s also disengaging from a knife fight and defeating your oh so dreaded IRCCM missiles and engaging the next guy. What we have is sensory overload and clicking single buttons with little brain activity. Butuhh dodging take skill; no it doesn’t just go 3-9. Insert the instant rtb as soon as you’re out of missiles too and no wonder people forget they have a gun.
Geez how uninformed smh my head