How to do flare effectively when they are shot upward

I am currently playing with the F4J which shot it’s CMs upward.
And I often struggle to dodge fox2 (without IRCCM) shot from my 6 o clock.

I remember watching a video that explained what you should do in that case, but don’t remember and can’t find it again.

Any advices?

basically put the flares between the seeker and you.
Now the geometry homework to finding out, what you need to do to achive that

Try flaring in a circle or flare while pulling up

First step is to turn off the engine (or keep it at like 20% something) and then hard turn and flare ~3 times.

Most mistakes i see are not turning off the engine (thus still making that the hottest target) and continuously flaring (it creates a hot trail for the missile to follow to get back to your engine as the target).

So: Engine really low, turn at least 90degrees, burst a couple of flares.

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Just turning the afterburner does the same thing

Not really, turning off the afterburner makes the exhaust plumes less hot and less of a target to follow, but the engine is still hot. The JAS39C for example has its engine at around 820 deg on 100% throttle, pull that down to 30% and its about 700 degrees in about 3 seconds. Pull the throttle to zero and its a bit over 600 in the same time. So you an cut your engine heat by ~12% or ~25% respectively in around 3 seconds. For some missiles that can really make a difference.

Or you can fly the harrier that has the modeled heat signature of 4 jet engines for some reason. Without any fix or explanation from gaijin since 2020.

So flares tend to not help that much at all.

Also my understanding is IR sigs are based off of thrust not temps.

Hes playing an f4j so very low chance or seeing missile that have good flare resistance and i have alot of hours in the f4j so i know how to fly it and use it effectively so i was give my advice on how to play it and i also when are you going to have more than 2 seconds to flare when a missile is launched on you when your new to the plane

Frfr

are you asking if its true?

The answer is yes it is.

No i am just say i agree with what you said

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Dont play F-4J

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Its the worst one lol.

The game uses thrust, not heat. This is why the harrier is way harder to flare in than the f5.

F5’s engines are slightly cooler, around 650°C vs 690, but the harrier’s engine puts out like 4X more thrust.

Cutting off afterburner will drop the thrust by around 35% which is more than enough for non-irccm missiles, assuming he doesnt wait until the last second.

Why not? I enjoy it.

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The game simplifies exhaust IR emissivity as the produced engine thrust, in most cases you just need to drop out of reheat to get the necessary thrust reduction. Some aircraft (like the Harrier) due to high thrust at lower speed regimes you’d actually want to keep the throttle (and airspeed) as high as possible to reduce the produced thrust.
It’s why it’s so hard to IR lock a F-5 with it’s low thrust engine.

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That seems like such a weird limitation when engine thrust is already available for devs to use to track targets lol