Yo, how tf do you play naval? My gun literally never goes to where I point to. I’m aiming at a target and keep overshooting so I aim my cursor downward but the stupid green thing stays up. Like WTF??? WHY DOESN’T THE AIMING THING FOLLOW MY CURSORRRRRRRR??? I know I’m over shooting, so let me correct it. Stop auto aiming upwards. Same goes for when I’m undershooting. Like how do you aim the cursor and actually have it follow that? It pisses me off. Also why is it that sometimes when I’m holding down left mouse button to fire, it takes the camera and follows the shell trajectory??? Like IDGAF about the shells POV. I literally couldn’t care less. Like WTF are these buttons bro??? This broken mode. Won’t let you aim and keeps moving the camera. And where is the binocular key??? And why does it keep auto locking random ahh targets??? PLEASE HELP ME!!!
Naval is rather depressing i cant even try to defend it…
I don’t know how to use the buttons bro. The damn thing keeps auto aiming. I don’t want that shizzle. Let me aim for my self please and thank you.
arcade mode? as realistic just gives you the rough area to shoot and hit centre mass while not having stupid lock on
i only play realistic. arcade is pure chaos and stupidity
disable bullet following camera in the naval option settings. dunno the english name, its the lowest option under settings–>naval battle settings.
then go to controls–>ships and go to second lowest option in sight options it is: scroll wheel and set that to sight distance control
Now you can once you swiched to gunner sight increase/decrease shooting distance with the scroll wheel. sometimes its still jumping all over the place and sort of jumping around for no apparent reason but the distance control is relatively smooth this way
P.S.: i like how many Rs you put on CURSORRRRRR. Kinda fitting to how angry you can get in naval trying to make this thing go where you want it. but i hope this helps
one more tip: set a mouse button for distance shot (not sure if thats the name in english). it lets you shoot your main guns one after the other and with taps you can also fire single main gun shots. helps spreading them across an enemy ship or target front barbettes and back barbettes with one reload cycle and not always having to target one single spot on an enemy ship per salvo. so you can still chose to shoot a full broadside at one spot if you want maximum amount of shells to target frontal barbettes (or engines or whatever) but with the other button you can spread your shots
Also there are no binos in naval, you just have the third person view and gunner view. as to why it is randomly locking stuff my best guess is that you have bound your target lock key (standard: x i believe) also to something else. if its not that then im not sure, usually that shouldnt happen. you select a target which is highlighted with the greyish frame which it then calculates a firing solution for and it only gets deselected if you move the camera too far away from it.
Zerkquetscher has a lot of great information, but in general naval actually doesnt really required all too much strategy, its just incredibly slow.
Most of your game will boil down to 2 options (in fleet battles mostly); A: rush the points and capture/hold all of them because 75% of these teams are too dumb to play the point, or B: rush to an island in the middle of side of the map and just snipe for the whole match.
Thats it, otherwise, its just point and click, readjust every abunch, etc. Thats kind of why a lot of people hate naval, not just because its slow, but because its ONLY slow. There isnt really much else too it.
There technically is, in gunner view if you press C for free view, you get a semi-binocular mode
Also in general just dont grind coastal, it takes longer in my opinion to grind coastal than air or ground.
The only redeeming factor about fleet is it is a decently relaxed grind, you get a lot of rp per match and you spade vehicles relatively fast (if you get like 6+ kills a match)
True thats sometimes useful but you have to hold down both buttons and the movement of the camera is then extremely sped up and not very smooth. But yeah, thats the best you can get to have a look around in scopes (gunner view) without your guns following the sight. But an actual bino view in naval would be very helpful.
Now i am really kind of tempted to create a naval controls - tips from experienced players thread and learn what other players found out and adjusted after 1000s of hours. that stuff instantly improves gameplay in any gamemode by 300% and its really a shame that none of this is explained anywhere by gaijin. would be interesting for any gamemode. Like top 5 quick tips from experienced players considering controls.
Like wtf is weapon lock in naval (i mean i can imagine what it should do) but why tf doesnt it do anything?
That’s pretty funny given that Arcade Naval is simple as all heck - literally point and shoot!