Let’s imagine we are talking about a tank vs tank, or plane vs plane.
If you were to tell me that, if I follow those principle, I might get a kill.
Don’t let them know you’re there until it’s too late. If they do know you’re there, act distracted.
- Act distracted/unaware
- Be patient
- Use common sense
You’d conclude that said matchup is unbalanced right?
And yet, for you, CAS vs SPAA is balanced? See the problem?
Further,
You backed down on this point:
SPAA is pretty much untouchable when played correctly, so I’m not quite sure what your point is.
As you said yourself, you have to act passive and do nothing until the some occasion present itself.
Of course, you avoided the hot topic, If you move outside the spawn, you put yourself at risk of being killed by other tanks. So 3 options:
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Stay on the frontlines near your teammates, this directly expose you to confrontation with other tanks (which you loose), this expose you to flankers. And this expose you enemy plane, because as you pointed yourself, A plane can get a trade at worst. Not to mention that being at the front line making sure tanks don’t sneak on you let plane do it and vice-versa. This position can actually works and is the best tho. You get the most chance to protect your teammates, and if you have a good spaa like a ZSU-57-2, a Coelian, a kugel (before nerf). You can fight tanks. But at this point, your really on your tank vs tank capabilities, not spaa.
-
Stay behind the front line but not near the spawn.
Now your effectiveness has been divided by 5. Sure, you might protect yourself, but if planes are not going for you, you SERVE ZERO PURPOSE. Tho, with radar spaa and missile your effective range is much better that below 7.0. Still you are still at risk from tanks, and now the elephant in the room: Tatic number 1 in ground RB: Go behind enemy line to camp their spawn. Note that this behind enemy line is exactly were you are. -
Stay at spawn doing only AA. You are protected from tanks until the game is lost and you get inevitably spawn camped. Effectiveness is zero, risk is average, since CAS love to spawnkill.
Lastly, note how you mentions multiple time: surprice, awareness, ect. Your “golden 3 rules” litteraly relly on the CAS player being bad (which, to be fair to you, is the case 90% of the time). But any, and I mean any, player will any semblance of skill will simply dogde. Take me for example, I just don’t fly straight, I always move a little and I’ve never been killed by SPAA. Not because they couldn’t aim, but because I dodged.
As I said earlier: If you have to rely on the enemy being bad. You are in a bad vehicle, simple as that.
When I play ground RB I can use smoke, .50, artillerly, … to outplay my opponent.
When I play Air RB I can use my speed, roll rate, climb rate, … to outplay my opponent.
When I am in a spaa, I can only get kills on bad player. simple as that. SPAA is not a counter to CAS, QOD.
Let’s quote myself from earlier:
Note how I literally took into account what were about to say, one could believe I actually play this game lol before speaking lol. Even if you manage to kill 4 bad CAS player, they already killed 8 people in your team. They already cleared the good position your map had. Killing them, considering how much the SP earning vs SP cost of CAS doesn’t do much if anything for the game.
Actually let me pull down a anectode: You know that the spawn cost only increase after a death for the same type of vehicle. So there was a player I killed in a M18. He brought a F4U-4B, killed 3 guy, I killed him in a CAP plane. Meanwhile I go chase another CAS. He respawned in a AU-1, kills 4 more guy. I come back and kill him again. He still managed to respawn in a B26 (or another 2 engine bomber, I forgot) and get a kill before I killed him again. And finally he spawned in a sherman.
Think about this. I killed this guy in a plane 3 times, in a CAP plane. and I could not prevent him from getting 3+4+1=8 kills. Not to mention having enough spawn point to spawn in a sherman after all that.
This is why CAS is not balanced and OP. Because the SP reward and the impact you have a on the game is disproportionate to the spawn cost. It’s so cheap to spawn in a plane that dying against an SPAA amounts to nothing. And this is why doubling or tripling the spawn cost is asked, because it would make the CAS much harder to spawn, and make SPAA much more valuable.






