How player skill with SPAA effects the CAS problem

Let’s imagine we are talking about a tank vs tank, or plane vs plane.

If you were to tell me that, if I follow those principle, I might get a kill.

Don’t let them know you’re there until it’s too late. If they do know you’re there, act distracted.

  1. Act distracted/unaware
  2. Be patient
  3. Use common sense

You’d conclude that said matchup is unbalanced right?

And yet, for you, CAS vs SPAA is balanced? See the problem?

Further,
You backed down on this point:

SPAA is pretty much untouchable when played correctly, so I’m not quite sure what your point is.

As you said yourself, you have to act passive and do nothing until the some occasion present itself.

Of course, you avoided the hot topic, If you move outside the spawn, you put yourself at risk of being killed by other tanks. So 3 options:

  1. Stay on the frontlines near your teammates, this directly expose you to confrontation with other tanks (which you loose), this expose you to flankers. And this expose you enemy plane, because as you pointed yourself, A plane can get a trade at worst. Not to mention that being at the front line making sure tanks don’t sneak on you let plane do it and vice-versa. This position can actually works and is the best tho. You get the most chance to protect your teammates, and if you have a good spaa like a ZSU-57-2, a Coelian, a kugel (before nerf). You can fight tanks. But at this point, your really on your tank vs tank capabilities, not spaa.

  2. Stay behind the front line but not near the spawn.
    Now your effectiveness has been divided by 5. Sure, you might protect yourself, but if planes are not going for you, you SERVE ZERO PURPOSE. Tho, with radar spaa and missile your effective range is much better that below 7.0. Still you are still at risk from tanks, and now the elephant in the room: Tatic number 1 in ground RB: Go behind enemy line to camp their spawn. Note that this behind enemy line is exactly were you are.

  3. Stay at spawn doing only AA. You are protected from tanks until the game is lost and you get inevitably spawn camped. Effectiveness is zero, risk is average, since CAS love to spawnkill.

Lastly, note how you mentions multiple time: surprice, awareness, ect. Your “golden 3 rules” litteraly relly on the CAS player being bad (which, to be fair to you, is the case 90% of the time). But any, and I mean any, player will any semblance of skill will simply dogde. Take me for example, I just don’t fly straight, I always move a little and I’ve never been killed by SPAA. Not because they couldn’t aim, but because I dodged.

As I said earlier: If you have to rely on the enemy being bad. You are in a bad vehicle, simple as that.

When I play ground RB I can use smoke, .50, artillerly, … to outplay my opponent.
When I play Air RB I can use my speed, roll rate, climb rate, … to outplay my opponent.

When I am in a spaa, I can only get kills on bad player. simple as that. SPAA is not a counter to CAS, QOD.

Let’s quote myself from earlier:

Note how I literally took into account what were about to say, one could believe I actually play this game lol before speaking lol. Even if you manage to kill 4 bad CAS player, they already killed 8 people in your team. They already cleared the good position your map had. Killing them, considering how much the SP earning vs SP cost of CAS doesn’t do much if anything for the game.

Actually let me pull down a anectode: You know that the spawn cost only increase after a death for the same type of vehicle. So there was a player I killed in a M18. He brought a F4U-4B, killed 3 guy, I killed him in a CAP plane. Meanwhile I go chase another CAS. He respawned in a AU-1, kills 4 more guy. I come back and kill him again. He still managed to respawn in a B26 (or another 2 engine bomber, I forgot) and get a kill before I killed him again. And finally he spawned in a sherman.

Think about this. I killed this guy in a plane 3 times, in a CAP plane. and I could not prevent him from getting 3+4+1=8 kills. Not to mention having enough spawn point to spawn in a sherman after all that.

This is why CAS is not balanced and OP. Because the SP reward and the impact you have a on the game is disproportionate to the spawn cost. It’s so cheap to spawn in a plane that dying against an SPAA amounts to nothing. And this is why doubling or tripling the spawn cost is asked, because it would make the CAS much harder to spawn, and make SPAA much more valuable.

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Just check your stats btw, while I don’t want to stat shame, when someone tries to give advice he should at least have the talent to back it up somewhat.
Especially when they say something as outrageous as “SPAA is pretty much untouchable when played correctly”.

I don’t expect you have a 10KD, but at a glance, above 50 kills, your best SPAA is the chaparal:


We have the ostwind, with slight better kd

And the best I could find is the 221.

Either you are not following them in the slightest or they simply don’t work no?
Is it do as I say not as I do? ;)

No need to try counter with my stats, mines are not much better

Now sure, you’ve improved or something, I know I did?
Should be easy to do, grind/use a different vehicle and put a good example to show that you are a man off your word. Just 20 air kills and it will appear in the first page.

I’m just surprised that someone that didn’t even try to show a good example with his talent wrote 354 words about how to use SPAA without using said words.

Snarkyness aside, the advice are valid, but I said said at least 5 times. it only works because you fight bad players.

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This isn’t tank v tank or plane v plane, this is SPAA v plane.

Yes, air defenses are passive. That’s literally the whole point.

That’s good. It’s a game about war, you should always be balancing risk v reward with your decisions.

My SPAAs have the best sats outta nearly any vehicle I one.

This is SPAA vs AIR units, your SPAAs have negative KD against air units, don’t think anyone needs to hear from someone who can’t shoot down planes and are so bad at doing what SPAAs are designed to do. I’ve seen you continue to get mocked by hundreds of forumers here yet you continue to yap about stuff you don’t know lol

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CAS haters just love clowning on themselves XD.

This isn’t tank v tank or plane v plane, this is SPAA v plane.

nice way to ignore the point lol. This is to show how unbalanced the matchup is, something you are weirdly trying to argue against.

Yes, air defenses are passive. That’s literally the whole point.

We are talking about a game where activity is what matters. SPAA being passive litterally reinforce my point. If you are trying to argue that SPAA counter CAS, you fail, because SPAA can never react to CAS, and thus fail at it’s role.

That’s good. It’s a game about war, you should always be balancing risk v reward with your decisions.

Again, this is litteraly what I said, SPAA have extreme risk with none of the reward.

For example, you can take a tank and camp behind a building, low risk, low reward. Or you can take the same tank and flank or cap, high risk high reward. Same for CAS, you can make agressive maneuver, loiter arround the target, or be passive and take fast pass and high speed.

Meanwhile CAS reward is mediocre at best, and risk is always high.

lol, lmao even.

  1. A ~1 KD is bad. straight up. if you had at least 2 it would be decent enough, especially for untouchable SPAA. What you just said was “I suck at the game, but I suck the least in SPAA”.

  2. Why are you adding up the kill from tank? This is just stupid. We are talking about SPAA vs planes.
    Someone with a 10KD in a ZSU-57-2 against tanks doesn’t say anything about it’s ability as an SPAA.
    Face it, in the spaa role, you have negative kd at best.




Do you really think I would not know why you pulled a screenshot from the forum instead of statshark or war thunder?

Damn, I’m actually impress by the guts of pulling the M19A1 as an example. You have 85 air to 345 death.
For a guy who said that SPAA vs CAS is balanced this is honestly ridicolous, I hope you realize this.

By your own stat you know that SPAA vs CAS is a loosing battle, so much so that you use SPAA as anti-tank for often.

For your own good, I would not continue this discution about your stats, it only harms you.

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You know it’s bad when you have to pull some magical factor to explain you poor result.
I’ve seen chemistry lab student use less magical explanation for their titration error lol.

This is the same level as a BI player “removing teamkills” to explain what he has bad stat

Let’s be serious for an instant. You realize how bad this counter argument is right?
What your are saying is that spaa is so bad against plane that you get kill by tanks faster than you get to kill CAS. Which literally undermine whatever you are trying to prove.

I can’t believe I actually have to explain this to another human being.

Dying to tanks does not equate to being bad against planes.

This is probably the worst second-hand embarrassment I’ve ever felt, if I were him I would either change my ign, or delete it then start another one from scratch. Guy’s skin is thicker than crocodiles lol

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Lol.

What more impressive from him is to first, be that confident with his stat, and 2. pull some magic number out of his dream to cope instead of just saying, “stat doesn’t matter for this kind of argument”.

Because stat really doesn’t matter that much.

I have good stat in some very bad vehicles and it would not justify said vehicle being good. With the average player skill, it’s extremely easy to perform well in bad vehicles.

So you do agree with me lol. SPAA sucks because it get easily farmed by tanks while not having enough presence to match CAS. Said CAS can easily avoid SPAA and get free kill on tanks. All this with an absurdly low cost, fast arrival on the battlefield, invulnerable bubble of the Airfield AA, infinite repair and rearm.

If SPAA were as good as you said, you’d have no issue killing enough plane to make up for the tank death.

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It is honestly embarrassing sharing earth with you

Exaggerating much?

Even if we agree to your funny dividing death by 5 you do realize that it also affect us?
Like my kugel goes to 442/100.6 arround 4.4 KD, while your best is Ostwind at 3.36.

Bravo, you just proved that you have worst stat than me. Happy?

Joke aside, As I said I don’t stat shame, tho my banter seems to hit you hard ;). And I have yet to see you answer to the more factual argument.

Again and again you are just proving that SPAA is as useless as I am saying. You wrote 300+ word explaining that SPAA can only hope to take out a distracted plane, something everyones agree on.
I too can kill a distracted Abrams in a 3.0 tank, doesn’t make it balanced.

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I am very much below average player. The fact that SPAA can make me look average even when played sub optimally really says something.

Only vehicles I have that really compared to my SPAA are Hetzer, VK3002, Kv-7, and Su-152.

I am very much below average player. The fact that SPAA can make me look average even when played sub optimally really says something.

Well, It still makes you look bad, not average. I don’t know what you are about here? If you divide everyone’s death in spaa by 5, everyone see the same increase in KD. So now the guy that had 2.0 KD while you had 0.5 has 10.0 and you just have 2.5

So it doesn’t say anything. you may as well double everyone kills.

And I’m still waiting for you to address my arguments, instead of indulging in complacency about you being bad. And actually state what you are arguing for.

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Bruh, you have 0 reading comprehension. The point of dividing the deaths was because WT tracks plane kill and tank kills separately, but not deaths.

Bruh, you have 0 reading comprehension. The point of dividing the deaths was because WT tracks plane kill and tank kills separately, but not deaths.

And you have even less comprehension that me.

You go on some “The fact blah blah really say something” when it absolutely does not. doubling the kill of everyone doesn’t magically make you look average.

Something even better imo. You are pretenting to be better in spaa that tanks right?
And yet, you have a positive Kill/Game in multiple tanks, as high as 2.62 for the KV-7. Meanwhile your best kill/game in spaa is 0.63 in the M42.

Strange for something that can perfectly counter CAS, is untouchable by planes, and is in a target right environment without much competition from other players. And sure, plane are not always in the sky, and sometimes crash into the ground. But as much as 10 plane can spawn in, and according to yourself, you are on the frontline following your teammates, so you should at least kill 1 aircraft a game, if not more? Also, SPAA tend to be the vehicles in your stat with the worse winrate.

So as usual, we come back to this:

SPAA are not a counter to CAS.

Because:

  1. CAS plane are untouchable by SPAA unless they are distracted
  2. CAS plane cost is cheap enough to not care much about losing the airframe.
  3. SPAA can never prevent CAS from killing friendly tanks, making it de facto useless in the scheme of GRB.

In a rock paper scissor game, CAS is like that annoying friend that goes, “Gun, the gun shoot and pierce the paper, break the scissor and break the rock”.

It’s by definition unbalanced, as it can freely destroy everything with SPAA being nothing more than minor inconvenience. Oh, and it gets a free no kill bubble. Imagine if tanks had some AA antitank protecting the spawn.

And I’m still waiting for you to address my arguments, instead of indulging in complacency about you being bad. And actually state what you are arguing for.

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Looking at air, escorting bombers with fighters is all about pro-activity.

You’ll lose bombers being passive and just flying above the formation and simply reacting. @Pangolin_fan is advocating for the equivalent here.

To protect a bomber formation, you need to be pro-active and clear the path before the bombers before fighters can even think about engagement. This was true in real life (fighter groups acting independently were more successful in escorts than those who sat with the bombers) and in Warthunder, Il2:Great Battles (experience from flying escort/CAP in SB EC and keeping front-lines clear for friendly bombers/attackers).

It’s strange that reactivity after the damage was already done is considered acceptable, if not outright optimal for GRB. Is it not?

Also this cannot be understated. Looking at World war 2 instructional videos like for how to travel with Shermans, one can notice that the main use of the rooftop anti-air .50 cals for the shermans wasn’t so much the killing of enemy CAS. Its job was to fill the air with a lot of tracers in a wide area to discourage attackers from easy approaches and make them miss their bombs because people preferred staying alive.

Even looking at naval anti-air, we can observe how for operation Ten-Go the main thing achieved by anti-air was making the american aircraft stay at distance until they realized the limitations of the defensive artillery and overwhelming it.

US had:

  • 11 aircraft carriers
  • 6 battleships
  • 11 cruisers
  • 30+ destroyers
  • 386 aircraft

Japan had:

US losses:

  • 10-13 aircraft destroyed
  • 52 aircraft damaged

You’d think 8 destroyers and company would make an impenetrable anti-air screen based on claims from this forum about SPAA effectiveness.

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Unlike you, I don’t need to double the kills on my SPAA to make em look good.

Why are we even arguing with Pangolin_Fan at this point? Everybody that visits the forum frequently knows he’s a troll. Most of his opinions, statements and what not are incorrect and dishonest and mostly in bad faith anyway. He screams OP about vehicles he never played, makes false statements about things he’s done, etc. This dude is just baiting at this point.

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Delayed reply, but you’ve raised a very fair point. It’s just that I (and many others I feel) constrain themselves to thinking within the system that already exists. Largely because it feels that Gaijin doesn’t want to change the system in place for something new.

Of course, when you really sit down and think this game has so many issues that you could probably make an entire series of video essays on the subject, ranging from balance, to game modes, to player incentives that Gaijin gives within gameplay itself and so much more.

Arguably, I’ve come to realize that the biggest flaw of this thread was the fact that I made it like this to begin with. It concedes defeat to the fact that the system in place cannot be changed, and that the issue ultimately lies with the player (even if I don’t communicate that directly, I feel people have gotten that impression over time) – which it doesn’t because it’s ultimately Gaijin’s responsibility to educate the player. Which I actually highlight in the original OP.

Ultimately, I’ve personally concluded that the forum really isn’t a proper way to influence change nor discussion because of how much of a limited slice of the War Thunder audience/player base it represents.

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Yet the solution isn’t new at all nor novel to the game - it already exists in Simulator mode.

Yeah, but it shows how far some players will go trying to understand and solve the problems, it’s like I’m earning a second doctorate from playing War Thunder.

But it can be changed, and quite easily. Nearly all of the aspects of a comprehensive CAS overhaul already exist in the game, scattered amongst different game modes.

Well yeah, most people play the game and don’t care that much either way.

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