How player skill with SPAA effects the CAS problem

lol nonesense

first of all: gaijin could just “switch a button” to remove ±3 br mm…

second of all: What u descripe as a Problem is what many of the old vets loved about the game. That there are heavys u cant just click away, that u needed some effort to get rid of smt like an is-4. And what was the solution back then? Shot the gun, shot the track, run around and kill him from the side if u dont have the gun for the weakspots. Or simply knock out his gun and keep him at a safe distance and fight with the ohter tanks.

What do u think is the reason the small jumbo is not 4.7 anymore? definitly not the gun lol. People got good with it, if u want to score with it u actually have most of the time no other choice as to shot down barrels and tracks.

and third of all: ofc u can balance tanks perfeclty, why should that be a problem? If a tank is to strong, reduce the reload or smt else. Its that simple.

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You are not. There are plenty of vehicles that can destroy Tiger 1 in full downtier.

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Like a sherman with 75mm that can destroy a tiger by hitting its cupola two times

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When I said that Gajin can’t remove up/downtiers, I wasn’t saying that it’s literally impossible in Warthunder’s code for that to happen. I was saying that up/downtiers are required for the matchmaker to function. You would need millions of players playing WT otherwise.

  1. Not sure who these “Old Vets” are.

  2. Warthunder’s balance has only gotten worse year by year, especially in terms of map design, BRs, and ingame vehicles.

  1. Warthunder’s maps don’t accommodate flanking anymore.

  2. Destroying barrels and tracks is extremely inconsistent now.

Not to mention, CAS gives a challenge for those heavy tank players.

Cuz it belongs at 5.3

No, you really can’t.

The few vehicles that can either need HEAT or HE.

HE is extremely inconsistent, and the tanks with large enough shells are extremely easy to destroy.

HEAT requires precise aim (not a reasonable expectation for the average player at 2km), and multiple shots, whilst Tiger 1 can 1-shot pretty much any HEAT slinger (Pt-76, M-51, M36B2) with only an inch of visible armor cause APHE.

No matter how you cut it, a defensive Tiger 1 pretty much always has the advantage over every player on enemy team. CAS levels the playing field.

TIL Sherman firefly has HEAT or needs HE.

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Tanks aren’t all equal. CAS levels the playing field.

Or 17pdr APDS. Even some US 90mm guns in that bracket can beat even an angled Tiger. Russian 122 mm or even 152 mm. Japanese M36 is in that bracket.

So no, Tiger 1 is far from the best vehicle in that bracket.

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Neither 17pdr APDS nor Russian 122mm can go through the Tiger 1’s black hole turret. Not to mention, 17pdr APDS requires playing a Sherman (Tiger 1 can easily one shot to anywhere from pretty much any distance) and Russian 122mm requires a slow clunky casemate tank destroyer.

No1’s claiming it is.

I really wonder then how its me that kills tons of tigers with his m24… magic i guess… or cheats right? xD

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You have completely missed the point of everything I said. I feel like I’m talking to goldfish.

And i have the feeling i talk about Tiger 1 with someone that has a total of 39 Games on excakly one Tiger 1 variant… oh wait…
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theres a bit of lack of expirience in your words my friend… just saying

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39 games was enough to get a nuke (spawned too late to drop) aswell as multiple Sands of Sinai matches.

Artilery barrage do

Artilery is such a a dumb feature. It’s just a complete roll of dice whether it will kill an roofed vehicle or not.

Gajin could at least made ground vehicles spawn with an artillery cool down instead letting players spam it at beginning of match.

You don’t need it

Yeah - the silent attacks from above are ridiculous. I think they made the CAS sounds a lot lower than they used to be.

Have heard actual WW2 attack planes fly around my area during air shows. They are 1-2 km away and make LOT more noise than the CAS in WT does.

Main reason I stopped playing GRB.

Jumbo did that to me on Japan at the central cap. 90% of the Jumbo was behind a rock.

I’d still take the Tiger over most others in the range.

It has great survivability - and not just 1 vs 1. In a brawl there’s lots of enemies that just have a hard time taking it down. It has very good mobility considering the protection it carries.

Plus it’s very resistant to a big host of spaas (assuming the Tiger is not a passive stump)

I agree that planes in WT are FAR too quiet, but if you’re relying solely on sound then you’re doing something wrong.