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This is me with my saab105g. At low tiers people barely (if at all) move their spaa from spawn. I got a ccip with saab105 and there were times I got direct hits on spaa from about 2k alitude and 4km distance. Just put the reticle on em and press space. They just don’t move
Am sad no RADAR am lowtier
It is always interesting to see how people still belive that SPAA is going to help them in any way.
Just had an interesting match which is a good example of what I’m talking about:
As I’m spading the crews in russian, I’m playing with premium T-34-85 and spit to speed up the proccess. As I have died in T-34-85, I saw an 2S1 camping on the hill near the spawn on poland and bombed it (time 3:07). The player I have bombed spawned in SPAA and up untill 10:53 tried to shot me down. He even tried to hide from me and change locations, but I just needed to wait for proper moment to destroy him after I took care of his teammates in planes (that too spawned in SPAA and were unable to kill me). After I have killed him in SPAA, he spawned in M109 and tried to use it as SPAA, he even shot down one plane! But after I bombed him while he was distracted by another player, he just j-outed as there was nothing he could do (probably should spray him to get a kill, but I understand why he did that).
He would have much more chance and probably would succed if he only spawned in a plane first to take care of me while I would be trying to get rid of his teammates in plane, but he choose an SPAA that didn’t give him much of a chance.
I’d kinda want you to record a match like this to be able to cite it towards people claiming SPAA is “OP” or even stands an adequate chance against WW2 fighter-bombers using proper flying.
I’ve been tempted to give it a try in GSB with my hellcat or corsairs, but my aim with bombs leaves things to be desired (I need a better rudder control setup than my ±3% per press digital input) and I’m too lazy to give it proper practice (although attempts do demonstrate that in GSB (and presumably GRB), the approach of “fly at 1.5-2km altitude and circle like a vulture” works just fine for still being able to spot player-tanks. When I went to check in custom battles with markers, it looks like player tanks easily render out to 4km range no problem (altho may require using Z to not confuse them for terrain features) on Sands of Sinai with my graphics settings).
(also timing it. Getting to 1.5km altitude with 3 x 1000 lbs bombs in hellcat is around 3 minutes if you start with engine off, take off normally and side climb. Resetting to 1.5km is easier after bomb runs).
I’ll try but as an implementation specialist of AMR robots I don’t have as much time, especially in time of holidays when my wife wants to spend as much time as possible with me ;).
Gonna record matches and post them on forum @ You.
For me 90%+ of my SPAA deaths are to ground units so is stats anyway near useful in such discussions?
Yeah. Why u dying from ground units ? In most cases, because enemy has air supremacy with CAS and your team was eliminated.
You mean enemy have so much CAS supremacy that they can’t even kill an SPAA?
Too flawed a logic m8 xD
Plus saying this may indicate that you don’t know how our maps work?
I just with SPAA were as effective as CAS, they are the most broken and OP game mechanic ever and the devs don’t care. 2000lbs bombs are a balanced game mechanic? This guy wiped out half the team in a single pass and they weren’t even bunched up.
Yeah, you have these thing called ‘idiots’ and these other things called ‘enemies in blue,’ with this combined knowledge, you get supreme skill issue.
Team mates are useless, if you want to deal with CAS, do it yourself, because relying on team mates that aren’t personally put in your squad by you, and have communications, they don’t care, and won’t care.
That’s the issue, they are, people just don’t understand how to use them.
As an example The LvKv 9040 is a better SPAA at 11.3 than all the SAM systems only because of its IRST system and 40mm proxy fuse, no radar warning to planes, no evasion maneuvers displayed, easy range kill’s, even out to 7-8km in some cases, most including helicopter engagements.
Lol.
No, i mean air supremacy make your enemy can going to your spawn and do what they want xD
And what do maps have to do with that ? xDDD
your picture shows only 1 teammate being killed, the other targets being destroyed are smoke grenades. XD
By killing tanks but not even SPAA? If you agree here that average CAS cannot prioritize SPAA, I’d like to use this in our lovely 9.3-10.3 SPAA thread
Anyways they barely kill a single thing there
How ground collapse to spawn in 1 step.
oO
IDK, probably that true.
explain
Overall - im here beacause in my opinion, problem with cas is different at BR 3+ and different at TOP. And both of problems is not related with “player skill”
For lower BRs where I won’t say AA is as op as 9.-10, think about a P47. He’s gotta check spawn and do the HVAR thing arent he? Or he may be downed by a ost2/wirbel when he’s on the tanks.
=D
TLDR map too small and narrow, prem pack die fast, forced spawn camp etc.
longer versions… I’ve written in map threads I’m not doing this again =D
Indeed
In the same vehicles with the same matchmaker (questionable for different timezones and players) but having different experiences? There must be a reason for the debate to be here. Skill issue is worth a guess.
still, it’s not a answer
first problem - vehicles are not the same. Higher BR - more differences (ofc i talk about SPAA / Planes / Helis)
This first problem, generating another problem - experienced player many times can’t do much if he doesn’t get the right vehicle.
Second problem, generating another problem … and again, and again. The point is, there is no balance at all. At lower BR problem is not that big like on TOP, because top tier cas is anihilation of ground units :D
For some dying to something they can’t fight against isn’t a problem, for some it is.
The premise of your argument is wrong which automatically makes it invalid.